Ryujinx/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
gdkchan 5a7df48975
New GPFifo and fast guest constant buffer updates (#1400)
* Add new structures from official docs, start migrating GPFifo

* Finish migration to new GPFifo processor

* Implement fast constant buffer data upload

* Migrate to new GPFifo class

* XML docs
2020-07-23 23:53:25 -03:00

70 lines
1.9 KiB
C#

using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// GPU macro program.
/// </summary>
struct Macro
{
/// <summary>
/// Word offset of the code on the code memory.
/// </summary>
public int Position { get; }
private bool _executionPending;
private int _argument;
private readonly MacroInterpreter _interpreter;
/// <summary>
/// Creates a new instance of the GPU cached macro program.
/// </summary>
/// <param name="position">Macro code start position</param>
public Macro(int position)
{
Position = position;
_executionPending = false;
_argument = 0;
_interpreter = new MacroInterpreter();
}
/// <summary>
/// Sets the first argument for the macro call.
/// </summary>
/// <param name="argument">First argument</param>
public void StartExecution(int argument)
{
_argument = argument;
_executionPending = true;
}
/// <summary>
/// Starts executing the macro program code.
/// </summary>
/// <param name="mme">Program code</param>
/// <param name="state">Current GPU state</param>
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
{
if (_executionPending)
{
_executionPending = false;
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
}
}
/// <summary>
/// Pushes an argument to the macro call argument FIFO.
/// </summary>
/// <param name="argument">Argument to be pushed</param>
public void PushArgument(int argument)
{
_interpreter?.Fifo.Enqueue(argument);
}
}
}