..
AutoDeleteCache.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
FormatInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
FormatTable.cs
Change packed aliasing formats to UInt ( #6358 )
2024-02-24 19:02:20 -03:00
ITextureDescriptor.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Pool.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
PoolCache.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan ( #6577 )
2024-04-22 15:05:55 -03:00
ReductionFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
Sampler.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerMinFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerMipFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerPool.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerPoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
Texture.cs
Make TextureGroup.ClearModified thread safe ( #6686 )
2024-05-14 17:06:36 +02:00
TextureBindingInfo.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
TextureBindingsArrayCache.cs
Vulkan separate descriptor set fixes ( #6895 )
2024-06-02 22:40:28 -03:00
TextureBindingsManager.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan ( #6577 )
2024-04-22 15:05:55 -03:00
TextureCache.cs
Add missing lock on texture cache UpdateMapping method ( #6657 )
2024-05-14 17:23:13 +02:00
TextureCompatibility.cs
Fast D32S8 2D depth texture copy ( #6636 )
2024-04-09 14:03:55 -03:00
TextureComponent.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureDependency.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureDescriptorType.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureGroup.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
TextureGroupHandle.cs
Make TextureGroup.ClearModified thread safe ( #6686 )
2024-05-14 17:06:36 +02:00
TextureInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureManager.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan ( #6577 )
2024-04-22 15:05:55 -03:00
TextureMatchQuality.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureMsaaMode.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TexturePool.cs
Enable copy dependency between RGBA8 and RGBA32 formats ( #5943 )
2023-11-19 15:27:34 -03:00
TexturePoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureScaleMode.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureSearchFlags.cs
GPU: Discard data when getting texture before full clear ( #5719 )
2023-09-25 23:07:03 +02:00
TextureTarget.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureViewCompatibility.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00