mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
c4f56c5704
* Support for resources on non-contiguous GPU memory regions * Implement MultiRange physical addresses, only used with a single range for now * Actually use non-contiguous ranges * GetPhysicalRegions fixes * Documentation and remove Address property from TextureInfo * Finish implementing GetWritableRegion * Fix typo
213 lines
7.7 KiB
C#
213 lines
7.7 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Texture;
|
|
using Ryujinx.Memory.Range;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
using Texture = Image.Texture;
|
|
|
|
/// <summary>
|
|
/// GPU image presentation window.
|
|
/// </summary>
|
|
public class Window
|
|
{
|
|
private readonly GpuContext _context;
|
|
|
|
/// <summary>
|
|
/// Texture presented on the window.
|
|
/// </summary>
|
|
private struct PresentationTexture
|
|
{
|
|
/// <summary>
|
|
/// Texture information.
|
|
/// </summary>
|
|
public TextureInfo Info { get; }
|
|
|
|
/// <summary>
|
|
/// Physical memory locations where the texture data is located.
|
|
/// </summary>
|
|
public MultiRange Range { get; }
|
|
|
|
/// <summary>
|
|
/// Texture crop region.
|
|
/// </summary>
|
|
public ImageCrop Crop { get; }
|
|
|
|
/// <summary>
|
|
/// Texture acquire callback.
|
|
/// </summary>
|
|
public Action<GpuContext, object> AcquireCallback { get; }
|
|
|
|
/// <summary>
|
|
/// Texture release callback.
|
|
/// </summary>
|
|
public Action<object> ReleaseCallback { get; }
|
|
|
|
/// <summary>
|
|
/// User defined object, passed to the various callbacks.
|
|
/// </summary>
|
|
public object UserObj { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the presentation texture.
|
|
/// </summary>
|
|
/// <param name="info">Information of the texture to be presented</param>
|
|
/// <param name="range">Physical memory locations where the texture data is located</param>
|
|
/// <param name="crop">Texture crop region</param>
|
|
/// <param name="acquireCallback">Texture acquire callback</param>
|
|
/// <param name="releaseCallback">Texture release callback</param>
|
|
/// <param name="userObj">User defined object passed to the release callback, can be used to identify the texture</param>
|
|
public PresentationTexture(
|
|
TextureInfo info,
|
|
MultiRange range,
|
|
ImageCrop crop,
|
|
Action<GpuContext, object> acquireCallback,
|
|
Action<object> releaseCallback,
|
|
object userObj)
|
|
{
|
|
Info = info;
|
|
Range = range;
|
|
Crop = crop;
|
|
AcquireCallback = acquireCallback;
|
|
ReleaseCallback = releaseCallback;
|
|
UserObj = userObj;
|
|
}
|
|
}
|
|
|
|
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
|
|
|
|
private int _framesAvailable;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU presentation window.
|
|
/// </summary>
|
|
/// <param name="context">GPU emulation context</param>
|
|
public Window(GpuContext context)
|
|
{
|
|
_context = context;
|
|
|
|
_frameQueue = new ConcurrentQueue<PresentationTexture>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enqueues a frame for presentation.
|
|
/// This method is thread safe and can be called from any thread.
|
|
/// When the texture is presented and not needed anymore, the release callback is called.
|
|
/// It's an error to modify the texture after calling this method, before the release callback is called.
|
|
/// </summary>
|
|
/// <param name="address">CPU virtual address of the texture data</param>
|
|
/// <param name="width">Texture width</param>
|
|
/// <param name="height">Texture height</param>
|
|
/// <param name="stride">Texture stride for linear texture, should be zero otherwise</param>
|
|
/// <param name="isLinear">Indicates if the texture is linear, normally false</param>
|
|
/// <param name="gobBlocksInY">GOB blocks in the Y direction, for block linear textures</param>
|
|
/// <param name="format">Texture format</param>
|
|
/// <param name="bytesPerPixel">Texture format bytes per pixel (must match the format)</param>
|
|
/// <param name="crop">Texture crop region</param>
|
|
/// <param name="acquireCallback">Texture acquire callback</param>
|
|
/// <param name="releaseCallback">Texture release callback</param>
|
|
/// <param name="userObj">User defined object passed to the release callback</param>
|
|
public void EnqueueFrameThreadSafe(
|
|
ulong address,
|
|
int width,
|
|
int height,
|
|
int stride,
|
|
bool isLinear,
|
|
int gobBlocksInY,
|
|
Format format,
|
|
int bytesPerPixel,
|
|
ImageCrop crop,
|
|
Action<GpuContext, object> acquireCallback,
|
|
Action<object> releaseCallback,
|
|
object userObj)
|
|
{
|
|
FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel, 4);
|
|
|
|
TextureInfo info = new TextureInfo(
|
|
0UL,
|
|
width,
|
|
height,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
stride,
|
|
isLinear,
|
|
gobBlocksInY,
|
|
1,
|
|
1,
|
|
Target.Texture2D,
|
|
formatInfo);
|
|
|
|
int size = SizeCalculator.GetBlockLinearTextureSize(
|
|
width,
|
|
height,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
bytesPerPixel,
|
|
gobBlocksInY,
|
|
1,
|
|
1).TotalSize;
|
|
|
|
MultiRange range = new MultiRange(address, (ulong)size);
|
|
|
|
_frameQueue.Enqueue(new PresentationTexture(info, range, crop, acquireCallback, releaseCallback, userObj));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Presents a texture on the queue.
|
|
/// If the queue is empty, then no texture is presented.
|
|
/// </summary>
|
|
/// <param name="swapBuffersCallback">Callback method to call when a new texture should be presented on the screen</param>
|
|
public void Present(Action swapBuffersCallback)
|
|
{
|
|
_context.AdvanceSequence();
|
|
|
|
if (_frameQueue.TryDequeue(out PresentationTexture pt))
|
|
{
|
|
pt.AcquireCallback(_context, pt.UserObj);
|
|
|
|
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
|
|
|
|
texture.SynchronizeMemory();
|
|
|
|
_context.Renderer.Window.Present(texture.HostTexture, pt.Crop);
|
|
|
|
swapBuffersCallback();
|
|
|
|
pt.ReleaseCallback(pt.UserObj);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicate that a frame on the queue is ready to be acquired.
|
|
/// </summary>
|
|
public void SignalFrameReady()
|
|
{
|
|
Interlocked.Increment(ref _framesAvailable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine if any frames are available, and decrement the available count if there are.
|
|
/// </summary>
|
|
/// <returns>True if a frame is available, false otherwise</returns>
|
|
public bool ConsumeFrameAvailable()
|
|
{
|
|
if (Interlocked.CompareExchange(ref _framesAvailable, 0, 0) != 0)
|
|
{
|
|
Interlocked.Decrement(ref _framesAvailable);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |