Ryujinx/Ryujinx.Graphics.Gpu/Shader
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
Cache Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CachedGpuAccessor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GpuAccessor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderDumper.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00