Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp cc298c676a SPIR-V Intermediate Shading Language support
* Enable from Ryujinx.conf

* Adapt to use OpenTK.NetStandard

* Implement usage of UBOs for GLSL and SPIR-V

* Fix a NVidia related issue

* Use constant from UniformBinding
2018-06-23 14:48:53 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OGLCachedResource.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OGLFrameBuffer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
OGLRasterizer.cs SPIR-V Intermediate Shading Language support 2018-06-23 14:48:53 -03:00
OGLShader.cs SPIR-V Intermediate Shading Language support 2018-06-23 14:48:53 -03:00
OGLStreamBuffer.cs SPIR-V Intermediate Shading Language support 2018-06-23 14:48:53 -03:00
OGLTexture.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OpenGLRenderer.cs SPIR-V Intermediate Shading Language support 2018-06-23 14:48:53 -03:00