Ryujinx/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

278 lines
9.5 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Maxwell texture descriptor, as stored on the GPU texture pool memory region.
/// </summary>
struct TextureDescriptor : ITextureDescriptor, IEquatable<TextureDescriptor>
{
#pragma warning disable CS0649 // Field is never assigned to
public uint Word0;
public uint Word1;
public uint Word2;
public uint Word3;
public uint Word4;
public uint Word5;
public uint Word6;
public uint Word7;
#pragma warning restore CS0649
/// <summary>
/// Unpacks Maxwell texture format integer.
/// </summary>
/// <returns>The texture format integer</returns>
public readonly uint UnpackFormat()
{
return Word0 & 0x8007ffff;
}
/// <summary>
/// Unpacks the swizzle component for the texture red color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public readonly TextureComponent UnpackSwizzleR()
{
return (TextureComponent)((Word0 >> 19) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture green color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public readonly TextureComponent UnpackSwizzleG()
{
return (TextureComponent)((Word0 >> 22) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture blue color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public readonly TextureComponent UnpackSwizzleB()
{
return (TextureComponent)((Word0 >> 25) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture alpha color channel.
/// </summary>
/// <returns>The swizzle component</returns>
public readonly TextureComponent UnpackSwizzleA()
{
return (TextureComponent)((Word0 >> 28) & 7);
}
/// <summary>
/// Unpacks the 40-bits texture GPU virtual address.
/// </summary>
/// <returns>The GPU virtual address</returns>
public readonly ulong UnpackAddress()
{
return Word1 | ((ulong)(Word2 & 0xffff) << 32);
}
/// <summary>
/// Unpacks texture descriptor type for this texture descriptor.
/// This defines the texture layout, among other things.
/// </summary>
/// <returns>The texture descriptor type</returns>
public readonly TextureDescriptorType UnpackTextureDescriptorType()
{
return (TextureDescriptorType)((Word2 >> 21) & 7);
}
/// <summary>
/// Unpacks the texture stride (bytes per line) for linear textures only.
/// Always 32-bytes aligned.
/// </summary>
/// <returns>The linear texture stride</returns>
public readonly int UnpackStride()
{
return (int)(Word3 & 0xffff) << 5;
}
/// <summary>
/// Unpacks the GOB block size in X (width) for block linear textures.
/// Must be always 1, ignored by the GPU.
/// </summary>
/// <returns>THe GOB block X size</returns>
public readonly int UnpackGobBlocksInX()
{
return 1 << (int)(Word3 & 7);
}
/// <summary>
/// Unpacks the GOB block size in Y (height) for block linear textures.
/// Must be always a power of 2, with a maximum value of 32.
/// </summary>
/// <returns>THe GOB block Y size</returns>
public readonly int UnpackGobBlocksInY()
{
return 1 << (int)((Word3 >> 3) & 7);
}
/// <summary>
/// Unpacks the GOB block size in Z (depth) for block linear textures.
/// Must be always a power of 2, with a maximum value of 32.
/// Must be 1 for any texture target other than 3D textures.
/// </summary>
/// <returns>The GOB block Z size</returns>
public readonly int UnpackGobBlocksInZ()
{
return 1 << (int)((Word3 >> 6) & 7);
}
/// <summary>
/// Number of GOB blocks per tile in the X direction.
/// This is only used for sparse textures, should be 1 otherwise.
/// </summary>
/// <returns>The number of GOB blocks per tile</returns>
public readonly int UnpackGobBlocksInTileX()
{
return 1 << (int)((Word3 >> 10) & 7);
}
/// <summary>
/// Unpacks the number of mipmap levels of the texture.
/// </summary>
/// <returns>The number of mipmap levels</returns>
public readonly int UnpackLevels()
{
return (int)(Word3 >> 28) + 1;
}
/// <summary>
/// Unpack the base level texture width size.
/// </summary>
/// <returns>The texture width</returns>
public readonly int UnpackWidth()
{
return (int)(Word4 & 0xffff) + 1;
}
/// <summary>
/// Unpack the width of a buffer texture.
/// </summary>
/// <returns>The texture width</returns>
public readonly int UnpackBufferTextureWidth()
{
return (int)((Word4 & 0xffff) | (Word3 << 16)) + 1;
}
/// <summary>
/// Unpacks the texture sRGB format flag.
/// </summary>
/// <returns>True if the texture is sRGB, false otherwise</returns>
public readonly bool UnpackSrgb()
{
return (Word4 & (1 << 22)) != 0;
}
/// <summary>
/// Unpacks the texture target.
/// </summary>
/// <returns>The texture target</returns>
public readonly TextureTarget UnpackTextureTarget()
{
return (TextureTarget)((Word4 >> 23) & 0xf);
}
/// <summary>
/// Unpack the base level texture height size, or array layers for 1D array textures.
/// Should be ignored for 1D or buffer textures.
/// </summary>
/// <returns>The texture height or layers count</returns>
public readonly int UnpackHeight()
{
return (int)(Word5 & 0xffff) + 1;
}
/// <summary>
/// Unpack the base level texture depth size, number of array layers or cubemap faces.
/// The meaning of this value depends on the texture target.
/// </summary>
/// <returns>The texture depth, layer or faces count</returns>
public readonly int UnpackDepth()
{
return (int)((Word5 >> 16) & 0x3fff) + 1;
}
/// <summary>
/// Unpacks the texture coordinates normalized flag.
/// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
/// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
/// It must be set to false (by the guest driver) for rectangle textures.
/// </summary>
/// <returns>The texture coordinates normalized flag</returns>
public readonly bool UnpackTextureCoordNormalized()
{
return (Word5 & (1 << 31)) != 0;
}
/// <summary>
/// Unpacks the base mipmap level of the texture.
/// </summary>
/// <returns>The base mipmap level of the texture</returns>
public readonly int UnpackBaseLevel()
{
return (int)(Word7 & 0xf);
}
/// <summary>
/// Unpacks the maximum mipmap level (inclusive) of the texture.
/// Usually equal to Levels minus 1.
/// </summary>
/// <returns>The maximum mipmap level (inclusive) of the texture</returns>
public readonly int UnpackMaxLevelInclusive()
{
return (int)((Word7 >> 4) & 0xf);
}
/// <summary>
/// Unpacks the multisampled texture samples count in each direction.
/// Must be ignored for non-multisample textures.
/// </summary>
/// <returns>The multisample counts enum</returns>
public readonly TextureMsaaMode UnpackTextureMsaaMode()
{
return (TextureMsaaMode)((Word7 >> 8) & 0xf);
}
/// <summary>
/// Check if two descriptors are equal.
/// </summary>
/// <param name="other">The descriptor to compare against</param>
/// <returns>True if they are equal, false otherwise</returns>
public bool Equals(ref TextureDescriptor other)
{
return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).Equals(Unsafe.As<TextureDescriptor, Vector256<byte>>(ref other));
}
/// <summary>
/// Check if two descriptors are equal.
/// </summary>
/// <param name="other">The descriptor to compare against</param>
/// <returns>True if they are equal, false otherwise</returns>
public bool Equals(TextureDescriptor other)
{
return Equals(ref other);
}
/// <summary>
/// Gets a hash code for this descriptor.
/// </summary>
/// <returns>The hash code for this descriptor.</returns>
public override int GetHashCode()
{
return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).GetHashCode();
}
public override bool Equals(object obj)
{
return obj is TextureDescriptor descriptor && Equals(descriptor);
}
}
}