..
OpenGL
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
Shader
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
EmbeddedResource.cs
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
GalBlendEquation.cs
Fix for current framebuffer issues ( #78 )
2018-04-13 15:12:58 -03:00
GalBlendFactor.cs
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalComparisonOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalImage.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalImageFormat.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalStencilOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureType.cs
Rendertarget attachments, texture and image changes ( #358 )
2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalZetaFormat.cs
Rendertarget attachments, texture and image changes ( #358 )
2018-08-19 22:25:26 -03:00
IGalConstBuffer.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalMemory.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
IGalPipeline.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalRasterizer.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
IGalRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
IGalShader.cs
Avoid querying and setting texture bindings in hot code ( #376 )
2018-08-23 01:54:32 -03:00
IGalTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs
Add partial support to the TEX.B shader instruction ( #342 )
2018-08-13 18:22:09 -03:00
ShaderDumper.cs
Implement Geometry shaders ( #280 )
2018-07-19 02:33:27 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00