Ryujinx/src/Ryujinx.Graphics.Metal/Texture.cs
2024-09-28 19:03:01 -04:00

636 lines
22 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Buffers;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class Texture : TextureBase, ITexture
{
private MTLTexture _identitySwizzleHandle;
private readonly bool _identityIsDifferent;
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
var descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,
SampleCount = (ulong)Info.Samples,
TextureType = Info.Target.Convert(),
Width = (ulong)Info.Width,
Height = (ulong)Info.Height,
MipmapLevelCount = (ulong)Info.Levels
};
if (info.Target == Target.Texture3D)
{
descriptor.Depth = (ulong)Info.Depth;
}
else if (info.Target != Target.Cubemap)
{
descriptor.ArrayLength = (ulong)Info.Depth;
}
MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat);
_identitySwizzleHandle = Device.NewTexture(descriptor);
if (SwizzleIsIdentity(swizzle))
{
MtlTexture = _identitySwizzleHandle;
}
else
{
MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
_identityIsDifferent = true;
}
MtlFormat = pixelFormat;
descriptor.Dispose();
}
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)
{
var pixelFormat = FormatTable.GetFormat(Info.Format);
var textureType = Info.Target.Convert();
NSRange levels;
levels.location = (ulong)firstLevel;
levels.length = (ulong)Info.Levels;
NSRange slices;
slices.location = (ulong)firstLayer;
slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers();
var swizzle = GetSwizzle(info, pixelFormat);
_identitySwizzleHandle = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices);
if (SwizzleIsIdentity(swizzle))
{
MtlTexture = _identitySwizzleHandle;
}
else
{
MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
_identityIsDifferent = true;
}
MtlFormat = pixelFormat;
FirstLayer = firstLayer;
FirstLevel = firstLevel;
}
public void PopulateRenderPassAttachment(MTLRenderPassColorAttachmentDescriptor descriptor)
{
descriptor.Texture = _identitySwizzleHandle;
}
private MTLTexture CreateDefaultView(MTLTexture texture, MTLTextureSwizzleChannels swizzle, MTLTextureDescriptor descriptor)
{
NSRange levels;
levels.location = 0;
levels.length = (ulong)Info.Levels;
NSRange slices;
slices.location = 0;
slices.length = Info.Target == Target.Texture3D ? 1 : (ulong)Info.GetDepthOrLayers();
return texture.NewTextureView(descriptor.PixelFormat, descriptor.TextureType, levels, slices, swizzle);
}
private bool SwizzleIsIdentity(MTLTextureSwizzleChannels swizzle)
{
return swizzle.red == MTLTextureSwizzle.Red &&
swizzle.green == MTLTextureSwizzle.Green &&
swizzle.blue == MTLTextureSwizzle.Blue &&
swizzle.alpha == MTLTextureSwizzle.Alpha;
}
private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
{
var swizzleR = Info.SwizzleR.Convert();
var swizzleG = Info.SwizzleG.Convert();
var swizzleB = Info.SwizzleB.Convert();
var swizzleA = Info.SwizzleA.Convert();
if (info.Format == Format.R5G5B5A1Unorm ||
info.Format == Format.R5G5B5X1Unorm ||
info.Format == Format.R5G6B5Unorm)
{
(swizzleB, swizzleR) = (swizzleR, swizzleB);
}
else if (pixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm)
{
var tempB = swizzleB;
var tempA = swizzleA;
swizzleB = swizzleG;
swizzleA = swizzleR;
swizzleR = tempA;
swizzleG = tempB;
}
return new MTLTextureSwizzleChannels
{
red = swizzleR,
green = swizzleG,
blue = swizzleB,
alpha = swizzleA
};
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
CommandBufferScoped cbs = Pipeline.Cbs;
TextureBase src = this;
TextureBase dst = (TextureBase)destination;
if (!Valid || !dst.Valid)
{
return;
}
var srcImage = GetHandle();
var dstImage = dst.GetHandle();
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// TODO: depth copy?
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
}
else
{
TextureCopy.Copy(
cbs,
srcImage,
dstImage,
src.Info,
dst.Info,
0,
firstLayer,
0,
firstLevel);
}
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
CommandBufferScoped cbs = Pipeline.Cbs;
TextureBase src = this;
TextureBase dst = (TextureBase)destination;
if (!Valid || !dst.Valid)
{
return;
}
var srcImage = GetHandle();
var dstImage = dst.GetHandle();
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else
{
TextureCopy.Copy(
cbs,
srcImage,
dstImage,
src.Info,
dst.Info,
srcLayer,
dstLayer,
srcLevel,
dstLevel,
1,
1);
}
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
if (!Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread.");
return;
}
var dst = (Texture)destination;
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
Pipeline.Blit(this, dst, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
var cbs = Pipeline.Cbs;
int outSize = Info.GetMipSize(level);
int hostSize = GetBufferDataLength(outSize);
int offset = range.Offset;
var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true);
var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
if (PrepareOutputBuffer(cbs, hostSize, mtlBuffer, out MTLBuffer copyToBuffer, out BufferHolder tempCopyHolder))
{
offset = 0;
}
CopyFromOrToBuffer(cbs, copyToBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
if (tempCopyHolder != null)
{
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
tempCopyHolder.Dispose();
}
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
}
private void CopyDataToBuffer(Span<byte> storage, ReadOnlySpan<byte> input)
{
if (NeedsD24S8Conversion())
{
FormatConverter.ConvertD24S8ToD32FS8(storage, input);
return;
}
input.CopyTo(storage);
}
private ReadOnlySpan<byte> GetDataFromBuffer(ReadOnlySpan<byte> storage, int size, Span<byte> output)
{
if (NeedsD24S8Conversion())
{
if (output.IsEmpty)
{
output = new byte[GetBufferDataLength(size)];
}
FormatConverter.ConvertD32FS8ToD24S8(output, storage);
return output;
}
return storage;
}
private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, MTLBuffer target, out MTLBuffer copyTarget, out BufferHolder copyTargetHolder)
{
if (NeedsD24S8Conversion())
{
copyTargetHolder = Renderer.BufferManager.Create(hostSize);
copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value;
return true;
}
copyTarget = target;
copyTargetHolder = null;
return false;
}
private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto<DisposableBuffer> copyTarget, int hostSize, int dstOffset)
{
if (NeedsD24S8Conversion())
{
Renderer.HelperShader.ConvertD32S8ToD24S8(cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset);
}
}
private bool NeedsD24S8Conversion()
{
return FormatTable.IsD24S8(Info.Format) && MtlFormat == MTLPixelFormat.Depth32FloatStencil8;
}
public void CopyFromOrToBuffer(
CommandBufferScoped cbs,
MTLBuffer buffer,
MTLTexture image,
int size,
bool to,
int dstLayer,
int dstLevel,
int dstLayers,
int dstLevels,
bool singleSlice,
int offset = 0,
int stride = 0)
{
MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
bool is3D = Info.Target == Target.Texture3D;
int width = Math.Max(1, Info.Width >> dstLevel);
int height = Math.Max(1, Info.Height >> dstLevel);
int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1;
int layers = dstLayers;
int levels = dstLevels;
for (int oLevel = 0; oLevel < levels; oLevel++)
{
int level = oLevel + dstLevel;
int mipSize = Info.GetMipSize2D(level);
int mipSizeLevel = GetBufferDataLength(is3D && !singleSlice
? Info.GetMipSize(level)
: mipSize * dstLayers);
int endOffset = offset + mipSizeLevel;
if ((uint)endOffset > (uint)size)
{
break;
}
for (int oLayer = 0; oLayer < layers; oLayer++)
{
int layer = !is3D ? dstLayer + oLayer : 0;
int z = is3D ? dstLayer + oLayer : 0;
if (to)
{
blitCommandEncoder.CopyFromTexture(
image,
(ulong)layer,
(ulong)level,
new MTLOrigin { z = (ulong)z },
new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 },
buffer,
(ulong)offset,
(ulong)Info.GetMipStride(level),
(ulong)mipSize
);
}
else
{
blitCommandEncoder.CopyFromBuffer(
buffer,
(ulong)offset,
(ulong)Info.GetMipStride(level),
(ulong)mipSize,
new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 },
image,
(ulong)(layer + oLayer),
(ulong)level,
new MTLOrigin { z = (ulong)z }
);
}
offset += mipSize;
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (Info.Target == Target.Texture3D)
{
depth = Math.Max(1, depth >> 1);
}
}
}
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
{
int size = 0;
for (int level = 0; level < Info.Levels; level++)
{
size += Info.GetMipSize(level);
}
size = GetBufferDataLength(size);
Span<byte> result = flushBuffer.GetTextureData(cbp, this, size);
return GetDataFromBuffer(result, size, result);
}
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level)
{
int size = GetBufferDataLength(Info.GetMipSize(level));
Span<byte> result = flushBuffer.GetTextureData(cbp, this, size, layer, level);
return GetDataFromBuffer(result, size, result);
}
public PinnedSpan<byte> GetData()
{
BackgroundResource resources = Renderer.BackgroundResources.Get();
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Renderer.FlushAllCommands();
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer()));
}
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer()));
}
public PinnedSpan<byte> GetData(int layer, int level)
{
BackgroundResource resources = Renderer.BackgroundResources.Get();
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Renderer.FlushAllCommands();
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
}
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level));
}
public void SetData(IMemoryOwner<byte> data)
{
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
var dataSpan = data.Memory.Span;
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
int width = Info.Width;
int height = Info.Height;
int depth = Info.Depth;
int levels = Info.Levels;
int layers = Info.GetLayers();
bool is3D = Info.Target == Target.Texture3D;
int offset = 0;
for (int level = 0; level < levels; level++)
{
int mipSize = Info.GetMipSize2D(level);
int endOffset = offset + mipSize;
if ((uint)endOffset > (uint)dataSpan.Length)
{
return;
}
for (int layer = 0; layer < layers; layer++)
{
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
(ulong)offset,
(ulong)Info.GetMipStride(level),
(ulong)mipSize,
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
MtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin()
);
offset += mipSize;
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (is3D)
{
depth = Math.Max(1, depth >> 1);
}
}
// Cleanup
buffer.Dispose();
}
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice)
{
int bufferDataLength = GetBufferDataLength(data.Length);
using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength);
// TODO: loadInline logic
var cbs = Pipeline.Cbs;
CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
var buffer = bufferHolder.GetBuffer().Get(cbs).Value;
var image = GetHandle();
CopyFromOrToBuffer(cbs, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice);
}
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
data.Dispose();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
ulong bytesPerImage = 0;
if (MtlTexture.TextureType == MTLTextureType.Type3D)
{
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
var dataSpan = data.Memory.Span;
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
MtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
);
// Cleanup
buffer.Dispose();
}
private int GetBufferDataLength(int length)
{
if (NeedsD24S8Conversion())
{
return length * 2;
}
return length;
}
public void SetStorage(BufferRange buffer)
{
throw new NotImplementedException();
}
public override void Release()
{
if (_identityIsDifferent)
{
_identitySwizzleHandle.Dispose();
}
base.Release();
}
}
}