mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-13 03:30:18 +00:00
636 lines
22 KiB
C#
636 lines
22 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Foundation;
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using SharpMetal.Metal;
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using System;
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using System.Buffers;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class Texture : TextureBase, ITexture
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{
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private MTLTexture _identitySwizzleHandle;
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private readonly bool _identityIsDifferent;
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
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{
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MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
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var descriptor = new MTLTextureDescriptor
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{
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PixelFormat = pixelFormat,
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Usage = MTLTextureUsage.Unknown,
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SampleCount = (ulong)Info.Samples,
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TextureType = Info.Target.Convert(),
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Width = (ulong)Info.Width,
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Height = (ulong)Info.Height,
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MipmapLevelCount = (ulong)Info.Levels
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};
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if (info.Target == Target.Texture3D)
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{
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descriptor.Depth = (ulong)Info.Depth;
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}
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else if (info.Target != Target.Cubemap)
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{
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descriptor.ArrayLength = (ulong)Info.Depth;
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}
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MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat);
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_identitySwizzleHandle = Device.NewTexture(descriptor);
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if (SwizzleIsIdentity(swizzle))
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{
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MtlTexture = _identitySwizzleHandle;
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}
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else
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{
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MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
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_identityIsDifferent = true;
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}
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MtlFormat = pixelFormat;
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descriptor.Dispose();
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}
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)
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{
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var pixelFormat = FormatTable.GetFormat(Info.Format);
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var textureType = Info.Target.Convert();
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NSRange levels;
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levels.location = (ulong)firstLevel;
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levels.length = (ulong)Info.Levels;
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NSRange slices;
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slices.location = (ulong)firstLayer;
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slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers();
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var swizzle = GetSwizzle(info, pixelFormat);
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_identitySwizzleHandle = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices);
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if (SwizzleIsIdentity(swizzle))
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{
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MtlTexture = _identitySwizzleHandle;
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}
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else
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{
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MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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_identityIsDifferent = true;
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}
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MtlFormat = pixelFormat;
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FirstLayer = firstLayer;
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FirstLevel = firstLevel;
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}
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public void PopulateRenderPassAttachment(MTLRenderPassColorAttachmentDescriptor descriptor)
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{
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descriptor.Texture = _identitySwizzleHandle;
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}
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private MTLTexture CreateDefaultView(MTLTexture texture, MTLTextureSwizzleChannels swizzle, MTLTextureDescriptor descriptor)
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{
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NSRange levels;
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levels.location = 0;
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levels.length = (ulong)Info.Levels;
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NSRange slices;
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slices.location = 0;
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slices.length = Info.Target == Target.Texture3D ? 1 : (ulong)Info.GetDepthOrLayers();
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return texture.NewTextureView(descriptor.PixelFormat, descriptor.TextureType, levels, slices, swizzle);
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}
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private bool SwizzleIsIdentity(MTLTextureSwizzleChannels swizzle)
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{
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return swizzle.red == MTLTextureSwizzle.Red &&
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swizzle.green == MTLTextureSwizzle.Green &&
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swizzle.blue == MTLTextureSwizzle.Blue &&
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swizzle.alpha == MTLTextureSwizzle.Alpha;
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}
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
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{
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var swizzleR = Info.SwizzleR.Convert();
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var swizzleG = Info.SwizzleG.Convert();
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var swizzleB = Info.SwizzleB.Convert();
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var swizzleA = Info.SwizzleA.Convert();
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if (info.Format == Format.R5G5B5A1Unorm ||
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info.Format == Format.R5G5B5X1Unorm ||
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info.Format == Format.R5G6B5Unorm)
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{
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(swizzleB, swizzleR) = (swizzleR, swizzleB);
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}
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else if (pixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm)
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{
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var tempB = swizzleB;
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var tempA = swizzleA;
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swizzleB = swizzleG;
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swizzleA = swizzleR;
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swizzleR = tempA;
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swizzleG = tempB;
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}
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return new MTLTextureSwizzleChannels
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{
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red = swizzleR,
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green = swizzleG,
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blue = swizzleB,
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alpha = swizzleA
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};
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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CommandBufferScoped cbs = Pipeline.Cbs;
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TextureBase src = this;
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TextureBase dst = (TextureBase)destination;
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if (!Valid || !dst.Valid)
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{
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return;
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}
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var srcImage = GetHandle();
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var dstImage = dst.GetHandle();
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if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
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{
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// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
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}
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else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
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{
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// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
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}
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else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
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{
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// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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// TODO: depth copy?
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// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
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}
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else
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{
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TextureCopy.Copy(
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cbs,
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srcImage,
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dstImage,
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src.Info,
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dst.Info,
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0,
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firstLayer,
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0,
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firstLevel);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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CommandBufferScoped cbs = Pipeline.Cbs;
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TextureBase src = this;
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TextureBase dst = (TextureBase)destination;
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if (!Valid || !dst.Valid)
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{
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return;
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}
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var srcImage = GetHandle();
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var dstImage = dst.GetHandle();
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if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
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{
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// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
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}
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else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
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{
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// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
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}
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else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
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{
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// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else
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{
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TextureCopy.Copy(
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cbs,
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srcImage,
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dstImage,
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src.Info,
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dst.Info,
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srcLayer,
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dstLayer,
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srcLevel,
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dstLevel,
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1,
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1);
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}
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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if (!Renderer.CommandBufferPool.OwnedByCurrentThread)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread.");
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return;
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}
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var dst = (Texture)destination;
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bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
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Pipeline.Blit(this, dst, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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var cbs = Pipeline.Cbs;
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int outSize = Info.GetMipSize(level);
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int hostSize = GetBufferDataLength(outSize);
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int offset = range.Offset;
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var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true);
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var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
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if (PrepareOutputBuffer(cbs, hostSize, mtlBuffer, out MTLBuffer copyToBuffer, out BufferHolder tempCopyHolder))
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{
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offset = 0;
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}
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CopyFromOrToBuffer(cbs, copyToBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
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if (tempCopyHolder != null)
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{
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CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
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tempCopyHolder.Dispose();
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}
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
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}
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private void CopyDataToBuffer(Span<byte> storage, ReadOnlySpan<byte> input)
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{
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if (NeedsD24S8Conversion())
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{
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FormatConverter.ConvertD24S8ToD32FS8(storage, input);
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return;
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}
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input.CopyTo(storage);
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}
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private ReadOnlySpan<byte> GetDataFromBuffer(ReadOnlySpan<byte> storage, int size, Span<byte> output)
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{
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if (NeedsD24S8Conversion())
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{
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if (output.IsEmpty)
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{
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output = new byte[GetBufferDataLength(size)];
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}
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FormatConverter.ConvertD32FS8ToD24S8(output, storage);
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return output;
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}
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return storage;
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}
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private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, MTLBuffer target, out MTLBuffer copyTarget, out BufferHolder copyTargetHolder)
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{
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if (NeedsD24S8Conversion())
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{
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copyTargetHolder = Renderer.BufferManager.Create(hostSize);
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copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value;
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return true;
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}
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copyTarget = target;
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copyTargetHolder = null;
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return false;
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}
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private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto<DisposableBuffer> copyTarget, int hostSize, int dstOffset)
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{
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if (NeedsD24S8Conversion())
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{
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Renderer.HelperShader.ConvertD32S8ToD24S8(cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset);
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}
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}
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private bool NeedsD24S8Conversion()
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{
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return FormatTable.IsD24S8(Info.Format) && MtlFormat == MTLPixelFormat.Depth32FloatStencil8;
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}
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public void CopyFromOrToBuffer(
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CommandBufferScoped cbs,
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MTLBuffer buffer,
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MTLTexture image,
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int size,
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bool to,
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int dstLayer,
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int dstLevel,
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int dstLayers,
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int dstLevels,
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bool singleSlice,
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int offset = 0,
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int stride = 0)
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{
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MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
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bool is3D = Info.Target == Target.Texture3D;
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int width = Math.Max(1, Info.Width >> dstLevel);
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int height = Math.Max(1, Info.Height >> dstLevel);
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int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1;
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int layers = dstLayers;
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int levels = dstLevels;
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for (int oLevel = 0; oLevel < levels; oLevel++)
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{
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int level = oLevel + dstLevel;
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int mipSize = Info.GetMipSize2D(level);
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int mipSizeLevel = GetBufferDataLength(is3D && !singleSlice
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? Info.GetMipSize(level)
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: mipSize * dstLayers);
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int endOffset = offset + mipSizeLevel;
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if ((uint)endOffset > (uint)size)
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{
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break;
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}
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for (int oLayer = 0; oLayer < layers; oLayer++)
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{
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int layer = !is3D ? dstLayer + oLayer : 0;
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int z = is3D ? dstLayer + oLayer : 0;
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if (to)
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{
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blitCommandEncoder.CopyFromTexture(
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image,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin { z = (ulong)z },
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new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 },
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buffer,
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(ulong)offset,
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(ulong)Info.GetMipStride(level),
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(ulong)mipSize
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);
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}
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else
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{
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blitCommandEncoder.CopyFromBuffer(
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buffer,
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(ulong)offset,
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(ulong)Info.GetMipStride(level),
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(ulong)mipSize,
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new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 },
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image,
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(ulong)(layer + oLayer),
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(ulong)level,
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new MTLOrigin { z = (ulong)z }
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);
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}
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offset += mipSize;
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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if (Info.Target == Target.Texture3D)
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{
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depth = Math.Max(1, depth >> 1);
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}
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}
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}
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private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
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{
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int size = 0;
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for (int level = 0; level < Info.Levels; level++)
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{
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size += Info.GetMipSize(level);
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}
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size = GetBufferDataLength(size);
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Span<byte> result = flushBuffer.GetTextureData(cbp, this, size);
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return GetDataFromBuffer(result, size, result);
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}
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private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level)
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{
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int size = GetBufferDataLength(Info.GetMipSize(level));
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Span<byte> result = flushBuffer.GetTextureData(cbp, this, size, layer, level);
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return GetDataFromBuffer(result, size, result);
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}
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public PinnedSpan<byte> GetData()
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{
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BackgroundResource resources = Renderer.BackgroundResources.Get();
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if (Renderer.CommandBufferPool.OwnedByCurrentThread)
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{
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Renderer.FlushAllCommands();
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return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer()));
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}
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return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer()));
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}
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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BackgroundResource resources = Renderer.BackgroundResources.Get();
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if (Renderer.CommandBufferPool.OwnedByCurrentThread)
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{
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Renderer.FlushAllCommands();
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return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
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}
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return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level));
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}
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public void SetData(IMemoryOwner<byte> data)
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{
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var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
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var dataSpan = data.Memory.Span;
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var buffer = Renderer.BufferManager.Create(dataSpan.Length);
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buffer.SetDataUnchecked(0, dataSpan);
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var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
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int width = Info.Width;
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int height = Info.Height;
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int depth = Info.Depth;
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int levels = Info.Levels;
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int layers = Info.GetLayers();
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bool is3D = Info.Target == Target.Texture3D;
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int offset = 0;
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for (int level = 0; level < levels; level++)
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{
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int mipSize = Info.GetMipSize2D(level);
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int endOffset = offset + mipSize;
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if ((uint)endOffset > (uint)dataSpan.Length)
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{
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return;
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}
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for (int layer = 0; layer < layers; layer++)
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{
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blitCommandEncoder.CopyFromBuffer(
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mtlBuffer,
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(ulong)offset,
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(ulong)Info.GetMipStride(level),
|
|
(ulong)mipSize,
|
|
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
|
|
MtlTexture,
|
|
(ulong)layer,
|
|
(ulong)level,
|
|
new MTLOrigin()
|
|
);
|
|
|
|
offset += mipSize;
|
|
}
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
|
|
if (is3D)
|
|
{
|
|
depth = Math.Max(1, depth >> 1);
|
|
}
|
|
}
|
|
|
|
// Cleanup
|
|
buffer.Dispose();
|
|
}
|
|
|
|
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice)
|
|
{
|
|
int bufferDataLength = GetBufferDataLength(data.Length);
|
|
|
|
using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength);
|
|
|
|
// TODO: loadInline logic
|
|
|
|
var cbs = Pipeline.Cbs;
|
|
|
|
CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
|
|
|
|
var buffer = bufferHolder.GetBuffer().Get(cbs).Value;
|
|
var image = GetHandle();
|
|
|
|
CopyFromOrToBuffer(cbs, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice);
|
|
}
|
|
|
|
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
|
{
|
|
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
|
|
|
data.Dispose();
|
|
}
|
|
|
|
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
|
{
|
|
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
|
|
|
|
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
|
|
ulong bytesPerImage = 0;
|
|
if (MtlTexture.TextureType == MTLTextureType.Type3D)
|
|
{
|
|
bytesPerImage = bytesPerRow * (ulong)Info.Height;
|
|
}
|
|
|
|
var dataSpan = data.Memory.Span;
|
|
|
|
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
|
|
buffer.SetDataUnchecked(0, dataSpan);
|
|
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
|
|
|
|
blitCommandEncoder.CopyFromBuffer(
|
|
mtlBuffer,
|
|
0,
|
|
bytesPerRow,
|
|
bytesPerImage,
|
|
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
|
|
MtlTexture,
|
|
(ulong)layer,
|
|
(ulong)level,
|
|
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
|
|
);
|
|
|
|
// Cleanup
|
|
buffer.Dispose();
|
|
}
|
|
|
|
private int GetBufferDataLength(int length)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
return length * 2;
|
|
}
|
|
|
|
return length;
|
|
}
|
|
|
|
public void SetStorage(BufferRange buffer)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
if (_identityIsDifferent)
|
|
{
|
|
_identitySwizzleHandle.Dispose();
|
|
}
|
|
|
|
base.Release();
|
|
}
|
|
}
|
|
}
|