Ryujinx/Ryujinx.Graphics.Gpu/Engine/Dma
2021-11-28 09:41:57 -08:00
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DmaClass.cs Implementing a new BufferPool<T> wrapper for ArrayPool<T> which can be used to pass around large pooled buffers. Replacing all Texture.SetData(Span) signatures with equivalents which use these pooled buffers. Returning pooled buffers from texture format conversions and DMA copies. 2021-11-28 09:41:57 -08:00
DmaClassState.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
DmaTexture.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00