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AutoDeleteCache.cs
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Force copy when auto-deleting a texture with dependencies (#2687)
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2021-09-29 02:11:05 +02:00 |
FormatInfo.cs
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Allow swizzles to match with "undefined" components (#1538)
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2020-09-11 09:48:48 +10:00 |
FormatTable.cs
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Add another Depth32F texture format (#2304)
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2021-05-22 01:15:08 +02:00 |
ITextureDescriptor.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
Pool.cs
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Replace CacheResourceWrite with more general "precise" write (#2684)
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2021-09-29 02:27:03 +02:00 |
ReductionFilter.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
Sampler.cs
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Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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2021-11-13 16:04:21 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerMipFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerPool.cs
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Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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2021-11-13 16:04:21 -03:00 |
Texture.cs
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fixing the texture decoding regression
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2021-11-30 16:47:59 -08:00 |
TextureBindingInfo.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
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Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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2021-11-13 16:04:21 -03:00 |
TextureCache.cs
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Replace CacheResourceWrite with more general "precise" write (#2684)
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2021-09-29 02:27:03 +02:00 |
TextureCompatibility.cs
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Compare aligned size for largest mip level when considering sampler resize (#2306)
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2021-05-24 17:35:26 +10:00 |
TextureComponent.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureDependency.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |
TextureDescriptorType.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureGroup.cs
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Implementing a new BufferPool<T> wrapper for ArrayPool<T> which can be used to pass around large pooled buffers. Replacing all Texture.SetData(Span) signatures with equivalents which use these pooled buffers. Returning pooled buffers from texture format conversions and DMA copies.
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2021-11-28 09:41:57 -08:00 |
TextureGroupHandle.cs
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Force copy when auto-deleting a texture with dependencies (#2687)
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2021-09-29 02:11:05 +02:00 |
TextureInfo.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureManager.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TexturePool.cs
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Replace CacheResourceWrite with more general "precise" write (#2684)
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2021-09-29 02:27:03 +02:00 |
TexturePoolCache.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TextureScaleMode.cs
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Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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2021-08-11 22:44:51 +02:00 |
TextureSearchFlags.cs
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Fix depth stencil formats copy by matching equivalent color formats (#1198)
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2020-07-13 21:41:30 +10:00 |
TextureTarget.cs
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
TextureViewCompatibility.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |