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88a0e720cb
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions |
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.. | ||
Compute | ||
Dma | ||
GPFifo | ||
InlineToMemory | ||
MME | ||
Threed | ||
Twod | ||
Types | ||
ConditionalRenderEnabled.cs | ||
DeviceStateWithShadow.cs | ||
MmeShadowScratch.cs | ||
SetMmeShadowRamControlMode.cs | ||
ShaderTexture.cs |