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* add avalonia support * only lock around skia flush * addressed review * cleanup * add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check * fix getting window handle on linux. skip render is size is 0
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading
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{
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public class ThreadedWindow : IWindow
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{
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private ThreadedRenderer _renderer;
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private IRenderer _impl;
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public ThreadedWindow(ThreadedRenderer renderer, IRenderer impl)
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{
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_renderer = renderer;
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_impl = impl;
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}
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public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
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{
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// If there's already a frame in the pipeline, wait for it to be presented first.
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// This is a multithread rate limit - we can't be more than one frame behind the command queue.
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_renderer.WaitForFrame();
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_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action<object>>(_renderer, swapBuffersCallback));
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_renderer.QueueCommand();
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}
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public void SetSize(int width, int height)
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{
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_impl.Window.SetSize(width, height);
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}
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}
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}
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