Ryujinx/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitFragmentShaderSource.frag

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No EOL
207 B
GLSL

#version 450 core
layout (binding = 0, set = 2) uniform sampler2D tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 0) out vec4 colour;
void main()
{
colour = texture(tex, tex_coord);
}