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3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// State used by the <see cref="GpuAccessor"/>.
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/// </summary>
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readonly struct GpuChannelComputeState
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{
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// New fields should be added to the end of the struct to keep disk shader cache compatibility.
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/// <summary>
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/// Local group size X of the compute shader.
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/// </summary>
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public readonly int LocalSizeX;
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/// <summary>
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/// Local group size Y of the compute shader.
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/// </summary>
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public readonly int LocalSizeY;
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/// <summary>
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/// Local group size Z of the compute shader.
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/// </summary>
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public readonly int LocalSizeZ;
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/// <summary>
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/// Local memory size of the compute shader.
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/// </summary>
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public readonly int LocalMemorySize;
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/// <summary>
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/// Shared memory size of the compute shader.
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/// </summary>
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public readonly int SharedMemorySize;
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/// <summary>
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/// Indicates that any storage buffer use is unaligned.
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/// </summary>
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public readonly bool HasUnalignedStorageBuffer;
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/// <summary>
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/// Creates a new GPU compute state.
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/// </summary>
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/// <param name="localSizeX">Local group size X of the compute shader</param>
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/// <param name="localSizeY">Local group size Y of the compute shader</param>
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/// <param name="localSizeZ">Local group size Z of the compute shader</param>
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/// <param name="localMemorySize">Local memory size of the compute shader</param>
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/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
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/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
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public GpuChannelComputeState(
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int localSizeX,
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int localSizeY,
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int localSizeZ,
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int localMemorySize,
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int sharedMemorySize,
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bool hasUnalignedStorageBuffer)
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{
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LocalSizeX = localSizeX;
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LocalSizeY = localSizeY;
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LocalSizeZ = localSizeZ;
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LocalMemorySize = localMemorySize;
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SharedMemorySize = sharedMemorySize;
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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}
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}
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}
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