Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

65 lines
2.3 KiB
C#

namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
readonly struct GpuChannelComputeState
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
/// <summary>
/// Local group size X of the compute shader.
/// </summary>
public readonly int LocalSizeX;
/// <summary>
/// Local group size Y of the compute shader.
/// </summary>
public readonly int LocalSizeY;
/// <summary>
/// Local group size Z of the compute shader.
/// </summary>
public readonly int LocalSizeZ;
/// <summary>
/// Local memory size of the compute shader.
/// </summary>
public readonly int LocalMemorySize;
/// <summary>
/// Shared memory size of the compute shader.
/// </summary>
public readonly int SharedMemorySize;
/// <summary>
/// Indicates that any storage buffer use is unaligned.
/// </summary>
public readonly bool HasUnalignedStorageBuffer;
/// <summary>
/// Creates a new GPU compute state.
/// </summary>
/// <param name="localSizeX">Local group size X of the compute shader</param>
/// <param name="localSizeY">Local group size Y of the compute shader</param>
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
/// <param name="localMemorySize">Local memory size of the compute shader</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
public GpuChannelComputeState(
int localSizeX,
int localSizeY,
int localSizeZ,
int localMemorySize,
int sharedMemorySize,
bool hasUnalignedStorageBuffer)
{
LocalSizeX = localSizeX;
LocalSizeY = localSizeY;
LocalSizeZ = localSizeZ;
LocalMemorySize = localMemorySize;
SharedMemorySize = sharedMemorySize;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
}
}