mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
188 lines
4.6 KiB
C#
188 lines
4.6 KiB
C#
using Ryujinx.Input;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using AvaKey = Avalonia.Input.Key;
|
|
|
|
namespace Ryujinx.Ava.Input
|
|
{
|
|
public static class AvaloniaMappingHelper
|
|
{
|
|
private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
|
|
{
|
|
// NOTE: Invalid
|
|
AvaKey.None,
|
|
|
|
AvaKey.LeftShift,
|
|
AvaKey.RightShift,
|
|
AvaKey.LeftCtrl,
|
|
AvaKey.RightCtrl,
|
|
AvaKey.LeftAlt,
|
|
AvaKey.RightAlt,
|
|
AvaKey.LWin,
|
|
AvaKey.RWin,
|
|
AvaKey.Apps,
|
|
AvaKey.F1,
|
|
AvaKey.F2,
|
|
AvaKey.F3,
|
|
AvaKey.F4,
|
|
AvaKey.F5,
|
|
AvaKey.F6,
|
|
AvaKey.F7,
|
|
AvaKey.F8,
|
|
AvaKey.F9,
|
|
AvaKey.F10,
|
|
AvaKey.F11,
|
|
AvaKey.F12,
|
|
AvaKey.F13,
|
|
AvaKey.F14,
|
|
AvaKey.F15,
|
|
AvaKey.F16,
|
|
AvaKey.F17,
|
|
AvaKey.F18,
|
|
AvaKey.F19,
|
|
AvaKey.F20,
|
|
AvaKey.F21,
|
|
AvaKey.F22,
|
|
AvaKey.F23,
|
|
AvaKey.F24,
|
|
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
AvaKey.None,
|
|
|
|
AvaKey.Up,
|
|
AvaKey.Down,
|
|
AvaKey.Left,
|
|
AvaKey.Right,
|
|
AvaKey.Return,
|
|
AvaKey.Escape,
|
|
AvaKey.Space,
|
|
AvaKey.Tab,
|
|
AvaKey.Back,
|
|
AvaKey.Insert,
|
|
AvaKey.Delete,
|
|
AvaKey.PageUp,
|
|
AvaKey.PageDown,
|
|
AvaKey.Home,
|
|
AvaKey.End,
|
|
AvaKey.CapsLock,
|
|
AvaKey.Scroll,
|
|
AvaKey.Print,
|
|
AvaKey.Pause,
|
|
AvaKey.NumLock,
|
|
AvaKey.Clear,
|
|
AvaKey.NumPad0,
|
|
AvaKey.NumPad1,
|
|
AvaKey.NumPad2,
|
|
AvaKey.NumPad3,
|
|
AvaKey.NumPad4,
|
|
AvaKey.NumPad5,
|
|
AvaKey.NumPad6,
|
|
AvaKey.NumPad7,
|
|
AvaKey.NumPad8,
|
|
AvaKey.NumPad9,
|
|
AvaKey.Divide,
|
|
AvaKey.Multiply,
|
|
AvaKey.Subtract,
|
|
AvaKey.Add,
|
|
AvaKey.Decimal,
|
|
AvaKey.Enter,
|
|
AvaKey.A,
|
|
AvaKey.B,
|
|
AvaKey.C,
|
|
AvaKey.D,
|
|
AvaKey.E,
|
|
AvaKey.F,
|
|
AvaKey.G,
|
|
AvaKey.H,
|
|
AvaKey.I,
|
|
AvaKey.J,
|
|
AvaKey.K,
|
|
AvaKey.L,
|
|
AvaKey.M,
|
|
AvaKey.N,
|
|
AvaKey.O,
|
|
AvaKey.P,
|
|
AvaKey.Q,
|
|
AvaKey.R,
|
|
AvaKey.S,
|
|
AvaKey.T,
|
|
AvaKey.U,
|
|
AvaKey.V,
|
|
AvaKey.W,
|
|
AvaKey.X,
|
|
AvaKey.Y,
|
|
AvaKey.Z,
|
|
AvaKey.D0,
|
|
AvaKey.D1,
|
|
AvaKey.D2,
|
|
AvaKey.D3,
|
|
AvaKey.D4,
|
|
AvaKey.D5,
|
|
AvaKey.D6,
|
|
AvaKey.D7,
|
|
AvaKey.D8,
|
|
AvaKey.D9,
|
|
AvaKey.OemTilde,
|
|
AvaKey.OemTilde,AvaKey.OemMinus,
|
|
AvaKey.OemPlus,
|
|
AvaKey.OemOpenBrackets,
|
|
AvaKey.OemCloseBrackets,
|
|
AvaKey.OemSemicolon,
|
|
AvaKey.OemQuotes,
|
|
AvaKey.OemComma,
|
|
AvaKey.OemPeriod,
|
|
AvaKey.OemQuestion,
|
|
AvaKey.OemBackslash,
|
|
|
|
// NOTE: invalid
|
|
AvaKey.None
|
|
};
|
|
|
|
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
|
|
|
|
static AvaloniaMappingHelper()
|
|
{
|
|
var inputKeys = Enum.GetValues(typeof(Key));
|
|
|
|
// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
|
|
_avaKeyMapping = new Dictionary<AvaKey, Key>();
|
|
|
|
foreach (var key in inputKeys)
|
|
{
|
|
if (TryGetAvaKey((Key)key, out var index))
|
|
{
|
|
_avaKeyMapping[index] = (Key)key;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
|
|
{
|
|
var keyExist = (int)key < _keyMapping.Length;
|
|
if (keyExist)
|
|
{
|
|
avaKey = _keyMapping[(int)key];
|
|
}
|
|
else
|
|
{
|
|
avaKey = AvaKey.None;
|
|
}
|
|
|
|
return keyExist;
|
|
}
|
|
|
|
public static Key ToInputKey(AvaKey key)
|
|
{
|
|
return _avaKeyMapping.GetValueOrDefault(key, Key.Unknown);
|
|
}
|
|
}
|
|
} |