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263 lines
6.4 KiB
C#
263 lines
6.4 KiB
C#
using Ryujinx.Common.Memory;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Vulkan
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{
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interface IBitMapListener
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{
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void BitMapSignal(int index, int count);
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}
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struct BitMapStruct<T> where T : IArray<long>
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{
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public const int IntSize = 64;
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private const int IntShift = 6;
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private const int IntMask = IntSize - 1;
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private T _masks;
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public BitMapStruct()
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{
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_masks = default;
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}
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public bool BecomesUnsetFrom(in BitMapStruct<T> from, ref BitMapStruct<T> into)
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{
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bool result = false;
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int masks = _masks.Length;
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for (int i = 0; i < masks; i++)
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{
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long fromMask = from._masks[i];
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long unsetMask = (~fromMask) & (fromMask ^ _masks[i]);
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into._masks[i] = unsetMask;
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result |= unsetMask != 0;
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}
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return result;
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}
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public void SetAndSignalUnset<T2>(in BitMapStruct<T> from, ref T2 listener) where T2 : struct, IBitMapListener
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{
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BitMapStruct<T> result = new();
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if (BecomesUnsetFrom(from, ref result))
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{
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// Iterate the set bits in the result, and signal them.
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int offset = 0;
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int masks = _masks.Length;
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ref T resultMasks = ref result._masks;
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for (int i = 0; i < masks; i++)
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{
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long value = resultMasks[i];
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while (value != 0)
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{
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int bit = BitOperations.TrailingZeroCount((ulong)value);
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listener.BitMapSignal(offset + bit, 1);
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value &= ~(1L << bit);
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}
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offset += IntSize;
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}
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}
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_masks = from._masks;
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}
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public void SignalSet(Action<int, int> action)
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{
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// Iterate the set bits in the result, and signal them.
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int offset = 0;
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int masks = _masks.Length;
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for (int i = 0; i < masks; i++)
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{
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long value = _masks[i];
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while (value != 0)
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{
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int bit = BitOperations.TrailingZeroCount((ulong)value);
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action(offset + bit, 1);
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value &= ~(1L << bit);
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}
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offset += IntSize;
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}
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}
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public bool AnySet()
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{
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for (int i = 0; i < _masks.Length; i++)
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{
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if (_masks[i] != 0)
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{
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return true;
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}
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}
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return false;
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}
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public bool IsSet(int bit)
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{
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int wordIndex = bit >> IntShift;
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int wordBit = bit & IntMask;
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long wordMask = 1L << wordBit;
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return (_masks[wordIndex] & wordMask) != 0;
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}
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public bool IsSet(int start, int end)
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{
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if (start == end)
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{
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return IsSet(start);
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}
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int startIndex = start >> IntShift;
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int startBit = start & IntMask;
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long startMask = -1L << startBit;
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int endIndex = end >> IntShift;
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int endBit = end & IntMask;
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long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
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if (startIndex == endIndex)
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{
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return (_masks[startIndex] & startMask & endMask) != 0;
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}
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if ((_masks[startIndex] & startMask) != 0)
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{
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return true;
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}
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for (int i = startIndex + 1; i < endIndex; i++)
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{
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if (_masks[i] != 0)
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{
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return true;
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}
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}
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if ((_masks[endIndex] & endMask) != 0)
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{
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return true;
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}
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return false;
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}
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public bool Set(int bit)
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{
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int wordIndex = bit >> IntShift;
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int wordBit = bit & IntMask;
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long wordMask = 1L << wordBit;
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if ((_masks[wordIndex] & wordMask) != 0)
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{
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return false;
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}
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_masks[wordIndex] |= wordMask;
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return true;
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}
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public void Set(int bit, bool value)
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{
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if (value)
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{
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Set(bit);
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}
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else
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{
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Clear(bit);
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}
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}
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public void SetRange(int start, int end)
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{
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if (start == end)
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{
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Set(start);
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return;
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}
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int startIndex = start >> IntShift;
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int startBit = start & IntMask;
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long startMask = -1L << startBit;
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int endIndex = end >> IntShift;
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int endBit = end & IntMask;
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long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
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if (startIndex == endIndex)
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{
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_masks[startIndex] |= startMask & endMask;
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}
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else
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{
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_masks[startIndex] |= startMask;
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for (int i = startIndex + 1; i < endIndex; i++)
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{
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_masks[i] |= -1L;
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}
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_masks[endIndex] |= endMask;
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}
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}
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public BitMapStruct<T> Union(BitMapStruct<T> other)
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{
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var result = new BitMapStruct<T>();
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ref var masks = ref _masks;
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ref var otherMasks = ref other._masks;
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ref var newMasks = ref result._masks;
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for (int i = 0; i < masks.Length; i++)
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{
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newMasks[i] = masks[i] | otherMasks[i];
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}
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return result;
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}
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public void Clear(int bit)
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{
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int wordIndex = bit >> IntShift;
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int wordBit = bit & IntMask;
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long wordMask = 1L << wordBit;
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_masks[wordIndex] &= ~wordMask;
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}
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public void Clear()
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{
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for (int i = 0; i < _masks.Length; i++)
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{
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_masks[i] = 0;
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}
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}
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public void ClearInt(int start, int end)
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{
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for (int i = start; i <= end; i++)
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{
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_masks[i] = 0;
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}
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}
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}
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}
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