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4218311e6a
* Fix Push Descriptors * Use push descriptor templates * Use reserved bindings * Formatting * Disable when using MVK ("my heart will go on" starts playing as thousands of mac users shed a tear in unison) * Introduce limit on push descriptor binding number The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now. * Address feedback * Fix logic for binding rejection Should only offset limit when reserved bindings are less than the requested one. * Workaround pascal and older nv bug * Add GPU number detection for nvidia * Only do workaround if it's valid to do so.
23 lines
1 KiB
C#
23 lines
1 KiB
C#
namespace Ryujinx.Graphics.Vulkan
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{
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static class Constants
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{
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public const int MaxVertexAttributes = 32;
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public const int MaxVertexBuffers = 32;
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public const int MaxTransformFeedbackBuffers = 4;
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public const int MaxRenderTargets = 8;
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public const int MaxViewports = 16;
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public const int MaxShaderStages = 5;
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public const int MaxUniformBuffersPerStage = 18;
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public const int MaxStorageBuffersPerStage = 16;
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public const int MaxTexturesPerStage = 64;
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public const int MaxImagesPerStage = 16;
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public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages;
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public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
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public const int MaxPushDescriptorBinding = 64;
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public const ulong SparseBufferAlignment = 0x10000;
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}
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}
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