Ryujinx/src/Ryujinx.Graphics.Metal
2024-09-28 19:03:01 -04:00
..
Shaders don't interrupt render pass before color clear 2024-09-28 19:03:01 -04:00
BufferInfo.cs Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Constants.cs implement pipeline cache 2024-09-28 19:03:01 -04:00
CounterEvent.cs Revise ISampler 2024-09-28 19:03:01 -04:00
DepthStencilCache.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
EncoderState.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
EncoderStateManager.cs dispose all objects in encoder state manager 2024-09-28 19:03:01 -04:00
EnumConversion.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
FormatTable.cs Format 2024-09-28 19:03:01 -04:00
Handle.cs Vertex buffer data 2024-09-28 19:03:01 -04:00
HardwareInfo.cs Formatting 2024-09-28 19:03:01 -04:00
HelperShader.cs do memory barriers 2024-09-28 19:03:01 -04:00
MetalRenderer.cs Rebase 2024-09-28 19:03:01 -04:00
Pipeline.cs dispose encoder state manager 2024-09-28 19:03:01 -04:00
Program.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
RenderPipelineCache.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Sampler.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
StateCache.cs dispose caches 2024-09-28 19:03:01 -04:00
StringHelper.cs Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Texture.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
Window.cs Cleanup + Format 2024-09-28 19:03:01 -04:00