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9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using System.IO;
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namespace Ryujinx.HLE.HOS
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{
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class ServiceCtx
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{
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public Switch Device { get; private set; }
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public Process Process { get; private set; }
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public MemoryManager Memory { get; private set; }
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public KSession Session { get; private set; }
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public IpcMessage Request { get; private set; }
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public IpcMessage Response { get; private set; }
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public BinaryReader RequestData { get; private set; }
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public BinaryWriter ResponseData { get; private set; }
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public ServiceCtx(
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Switch Device,
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Process Process,
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MemoryManager Memory,
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KSession Session,
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IpcMessage Request,
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IpcMessage Response,
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BinaryReader RequestData,
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BinaryWriter ResponseData)
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{
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this.Device = Device;
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this.Process = Process;
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this.Memory = Memory;
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this.Session = Session;
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this.Request = Request;
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this.Response = Response;
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this.RequestData = RequestData;
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this.ResponseData = ResponseData;
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}
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}
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} |