mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 18:15:25 +00:00
6cb22c9d38
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
140 lines
2 KiB
C#
140 lines
2 KiB
C#
namespace Ryujinx.Common.Configuration.Hid
|
|
{
|
|
public enum Key
|
|
{
|
|
Unknown,
|
|
ShiftLeft,
|
|
ShiftRight,
|
|
ControlLeft,
|
|
ControlRight,
|
|
AltLeft,
|
|
AltRight,
|
|
WinLeft,
|
|
WinRight,
|
|
Menu,
|
|
F1,
|
|
F2,
|
|
F3,
|
|
F4,
|
|
F5,
|
|
F6,
|
|
F7,
|
|
F8,
|
|
F9,
|
|
F10,
|
|
F11,
|
|
F12,
|
|
F13,
|
|
F14,
|
|
F15,
|
|
F16,
|
|
F17,
|
|
F18,
|
|
F19,
|
|
F20,
|
|
F21,
|
|
F22,
|
|
F23,
|
|
F24,
|
|
F25,
|
|
F26,
|
|
F27,
|
|
F28,
|
|
F29,
|
|
F30,
|
|
F31,
|
|
F32,
|
|
F33,
|
|
F34,
|
|
F35,
|
|
Up,
|
|
Down,
|
|
Left,
|
|
Right,
|
|
Enter,
|
|
Escape,
|
|
Space,
|
|
Tab,
|
|
BackSpace,
|
|
Insert,
|
|
Delete,
|
|
PageUp,
|
|
PageDown,
|
|
Home,
|
|
End,
|
|
CapsLock,
|
|
ScrollLock,
|
|
PrintScreen,
|
|
Pause,
|
|
NumLock,
|
|
Clear,
|
|
Keypad0,
|
|
Keypad1,
|
|
Keypad2,
|
|
Keypad3,
|
|
Keypad4,
|
|
Keypad5,
|
|
Keypad6,
|
|
Keypad7,
|
|
Keypad8,
|
|
Keypad9,
|
|
KeypadDivide,
|
|
KeypadMultiply,
|
|
KeypadSubtract,
|
|
KeypadAdd,
|
|
KeypadDecimal,
|
|
KeypadEnter,
|
|
A,
|
|
B,
|
|
C,
|
|
D,
|
|
E,
|
|
F,
|
|
G,
|
|
H,
|
|
I,
|
|
J,
|
|
K,
|
|
L,
|
|
M,
|
|
N,
|
|
O,
|
|
P,
|
|
Q,
|
|
R,
|
|
S,
|
|
T,
|
|
U,
|
|
V,
|
|
W,
|
|
X,
|
|
Y,
|
|
Z,
|
|
Number0,
|
|
Number1,
|
|
Number2,
|
|
Number3,
|
|
Number4,
|
|
Number5,
|
|
Number6,
|
|
Number7,
|
|
Number8,
|
|
Number9,
|
|
Tilde,
|
|
Grave,
|
|
Minus,
|
|
Plus,
|
|
BracketLeft,
|
|
BracketRight,
|
|
Semicolon,
|
|
Quote,
|
|
Comma,
|
|
Period,
|
|
Slash,
|
|
BackSlash,
|
|
Unbound,
|
|
|
|
Count
|
|
}
|
|
}
|