mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
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8474d52778
* Ava UI: Fix `string.Format` issues in Locale * LoacLanguage everytime now * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * fix UpdateAndGetDynamicValue Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
903 lines
31 KiB
C#
903 lines
31 KiB
C#
using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Svg.Skia;
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using Avalonia.Threading;
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using LibHac.Bcat;
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using LibHac.Tools.Fs;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.UI.Controls;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Input;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class ControllerSettingsViewModel : BaseModel, IDisposable
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{
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private const string Disabled = "disabled";
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private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
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private const string JoyConPairResource = "Ryujinx.Ui.Common/Resources/Controller_JoyConPair.svg";
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private const string JoyConLeftResource = "Ryujinx.Ui.Common/Resources/Controller_JoyConLeft.svg";
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private const string JoyConRightResource = "Ryujinx.Ui.Common/Resources/Controller_JoyConRight.svg";
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private const string KeyboardString = "keyboard";
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private const string ControllerString = "controller";
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private readonly MainWindow _mainWindow;
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private PlayerIndex _playerId;
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private int _controller;
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private int _controllerNumber = 0;
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private string _controllerImage;
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private int _device;
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private object _configuration;
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private string _profileName;
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private bool _isLoaded;
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private readonly UserControl _owner;
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public IGamepadDriver AvaloniaKeyboardDriver { get; }
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public IGamepad SelectedGamepad { get; private set; }
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public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
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public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
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internal ObservableCollection<ControllerModel> Controllers { get; set; }
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public AvaloniaList<string> ProfilesList { get; set; }
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public AvaloniaList<string> DeviceList { get; set; }
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// XAML Flags
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public bool ShowSettings => _device > 0;
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public bool IsController => _device > 1;
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public bool IsKeyboard => !IsController;
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public bool IsRight { get; set; }
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public bool IsLeft { get; set; }
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public bool IsModified { get; set; }
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public object Configuration
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{
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get => _configuration;
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set
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{
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_configuration = value;
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OnPropertyChanged();
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}
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}
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public PlayerIndex PlayerId
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{
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get => _playerId;
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set
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{
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if (IsModified)
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{
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return;
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}
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IsModified = false;
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_playerId = value;
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if (!Enum.IsDefined(typeof(PlayerIndex), _playerId))
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{
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_playerId = PlayerIndex.Player1;
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}
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LoadConfiguration();
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LoadDevice();
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LoadProfiles();
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_isLoaded = true;
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OnPropertyChanged();
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}
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}
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public int Controller
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{
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get => _controller;
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set
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{
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_controller = value;
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if (_controller == -1)
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{
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_controller = 0;
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}
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if (Controllers.Count > 0 && value < Controllers.Count && _controller > -1)
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{
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ControllerType controller = Controllers[_controller].Type;
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IsLeft = true;
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IsRight = true;
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switch (controller)
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{
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case ControllerType.Handheld:
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ControllerImage = JoyConPairResource;
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break;
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case ControllerType.ProController:
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ControllerImage = ProControllerResource;
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break;
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case ControllerType.JoyconPair:
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ControllerImage = JoyConPairResource;
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break;
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case ControllerType.JoyconLeft:
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ControllerImage = JoyConLeftResource;
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IsRight = false;
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break;
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case ControllerType.JoyconRight:
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ControllerImage = JoyConRightResource;
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IsLeft = false;
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break;
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}
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LoadInputDriver();
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LoadProfiles();
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}
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OnPropertyChanged();
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NotifyChanges();
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}
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}
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public string ControllerImage
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{
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get => _controllerImage;
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set
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{
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_controllerImage = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(Image));
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}
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}
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public SvgImage Image
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{
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get
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{
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SvgImage image = new SvgImage();
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if (!string.IsNullOrWhiteSpace(_controllerImage))
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{
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SvgSource source = new SvgSource();
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source.Load(EmbeddedResources.GetStream(_controllerImage));
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image.Source = source;
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}
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return image;
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}
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}
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public string ProfileName
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{
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get => _profileName; set
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{
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_profileName = value;
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OnPropertyChanged();
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}
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}
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public int Device
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{
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get => _device;
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set
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{
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_device = value < 0 ? 0 : value;
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if (_device >= Devices.Count)
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{
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return;
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}
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var selected = Devices[_device].Type;
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if (selected != DeviceType.None)
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{
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LoadControllers();
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if (_isLoaded)
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{
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LoadConfiguration(LoadDefaultConfiguration());
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}
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}
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OnPropertyChanged();
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NotifyChanges();
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}
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}
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public InputConfig Config { get; set; }
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public ControllerSettingsViewModel(UserControl owner) : this()
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{
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_owner = owner;
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if (Program.PreviewerDetached)
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{
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_mainWindow =
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(MainWindow)((IClassicDesktopStyleApplicationLifetime)Avalonia.Application.Current
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.ApplicationLifetime).MainWindow;
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AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(owner);
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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if (_mainWindow.ViewModel.AppHost != null)
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{
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_mainWindow.ViewModel.AppHost.NpadManager.BlockInputUpdates();
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}
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_isLoaded = false;
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LoadDevices();
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PlayerId = PlayerIndex.Player1;
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}
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}
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public ControllerSettingsViewModel()
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{
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PlayerIndexes = new ObservableCollection<PlayerModel>();
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Controllers = new ObservableCollection<ControllerModel>();
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Devices = new ObservableCollection<(DeviceType Type, string Id, string Name)>();
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ProfilesList = new AvaloniaList<string>();
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DeviceList = new AvaloniaList<string>();
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ControllerImage = ProControllerResource;
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PlayerIndexes.Add(new(PlayerIndex.Player1, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer1]));
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PlayerIndexes.Add(new(PlayerIndex.Player2, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer2]));
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PlayerIndexes.Add(new(PlayerIndex.Player3, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer3]));
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PlayerIndexes.Add(new(PlayerIndex.Player4, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer4]));
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PlayerIndexes.Add(new(PlayerIndex.Player5, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer5]));
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PlayerIndexes.Add(new(PlayerIndex.Player6, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer6]));
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PlayerIndexes.Add(new(PlayerIndex.Player7, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer7]));
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PlayerIndexes.Add(new(PlayerIndex.Player8, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer8]));
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PlayerIndexes.Add(new(PlayerIndex.Handheld, LocaleManager.Instance[LocaleKeys.ControllerSettingsHandheld]));
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}
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private void LoadConfiguration(InputConfig inputConfig = null)
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{
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Config = inputConfig ?? ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.PlayerIndex == _playerId);
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if (Config is StandardKeyboardInputConfig keyboardInputConfig)
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{
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Configuration = new InputConfiguration<Key, ConfigStickInputId>(keyboardInputConfig);
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}
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if (Config is StandardControllerInputConfig controllerInputConfig)
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{
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Configuration = new InputConfiguration<ConfigGamepadInputId, ConfigStickInputId>(controllerInputConfig);
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}
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}
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public void LoadDevice()
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{
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if (Config == null || Config.Backend == InputBackendType.Invalid)
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{
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Device = 0;
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}
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else
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{
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var type = DeviceType.None;
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if (Config is StandardKeyboardInputConfig)
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{
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type = DeviceType.Keyboard;
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}
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if (Config is StandardControllerInputConfig)
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{
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type = DeviceType.Controller;
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}
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var item = Devices.FirstOrDefault(x => x.Type == type && x.Id == Config.Id);
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if (item != default)
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{
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Device = Devices.ToList().FindIndex(x => x.Id == item.Id);
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}
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else
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{
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Device = 0;
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}
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}
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}
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public async void ShowMotionConfig()
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{
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await MotionSettingsWindow.Show(this);
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}
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public async void ShowRumbleConfig()
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{
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await RumbleSettingsWindow.Show(this);
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}
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private void LoadInputDriver()
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{
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if (_device < 0)
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{
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return;
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}
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string id = GetCurrentGamepadId();
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var type = Devices[Device].Type;
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if (type == DeviceType.None)
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{
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return;
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}
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else if (type == DeviceType.Keyboard)
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{
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if (_mainWindow.InputManager.KeyboardDriver is AvaloniaKeyboardDriver)
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{
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// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
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SelectedGamepad = AvaloniaKeyboardDriver.GetGamepad(id);
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}
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else
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{
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SelectedGamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
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}
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}
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else
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{
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SelectedGamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
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}
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}
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private void HandleOnGamepadDisconnected(string id)
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{
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Dispatcher.UIThread.Post(() =>
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{
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LoadDevices();
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});
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}
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private void HandleOnGamepadConnected(string id)
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{
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Dispatcher.UIThread.Post(() =>
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{
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LoadDevices();
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});
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}
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private string GetCurrentGamepadId()
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{
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if (_device < 0)
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{
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return string.Empty;
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}
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var device = Devices[Device];
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if (device.Type == DeviceType.None)
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{
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return null;
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}
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return device.Id.Split(" ")[0];
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}
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public void LoadControllers()
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{
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Controllers.Clear();
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if (_playerId == PlayerIndex.Handheld)
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{
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Controllers.Add(new(ControllerType.Handheld, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeHandheld]));
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Controller = 0;
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}
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else
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{
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Controllers.Add(new(ControllerType.ProController, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeProController]));
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Controllers.Add(new(ControllerType.JoyconPair, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeJoyConPair]));
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Controllers.Add(new(ControllerType.JoyconLeft, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeJoyConLeft]));
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Controllers.Add(new(ControllerType.JoyconRight, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeJoyConRight]));
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if (Config != null && Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType) != -1)
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{
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Controller = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
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}
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else
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{
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Controller = 0;
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}
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}
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}
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private static string GetShortGamepadName(string str)
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{
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const string Ellipsis = "...";
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const int MaxSize = 50;
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if (str.Length > MaxSize)
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{
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return $"{str.AsSpan(0, MaxSize - Ellipsis.Length)}{Ellipsis}";
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}
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return str;
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}
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private static string GetShortGamepadId(string str)
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{
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const string Hyphen = "-";
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const int Offset = 1;
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return str.Substring(str.IndexOf(Hyphen) + Offset);
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}
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public void LoadDevices()
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{
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lock (Devices)
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{
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Devices.Clear();
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DeviceList.Clear();
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Devices.Add((DeviceType.None, Disabled, LocaleManager.Instance[LocaleKeys.ControllerSettingsDeviceDisabled]));
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foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
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{
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using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
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if (gamepad != null)
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{
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Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
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}
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}
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foreach (string id in _mainWindow.InputManager.GamepadDriver.GamepadsIds)
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{
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using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
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if (gamepad != null)
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{
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if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))
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{
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_controllerNumber++;
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}
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Devices.Add((DeviceType.Controller, id, $"{GetShortGamepadName(gamepad.Name)} ({_controllerNumber})"));
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}
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}
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_controllerNumber = 0;
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DeviceList.AddRange(Devices.Select(x => x.Name));
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Device = Math.Min(Device, DeviceList.Count);
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}
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}
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private string GetProfileBasePath()
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{
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string path = AppDataManager.ProfilesDirPath;
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var type = Devices[Device == -1 ? 0 : Device].Type;
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if (type == DeviceType.Keyboard)
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{
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path = Path.Combine(path, KeyboardString);
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}
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else if (type == DeviceType.Controller)
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{
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path = Path.Combine(path, ControllerString);
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}
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return path;
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}
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private void LoadProfiles()
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{
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ProfilesList.Clear();
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string basePath = GetProfileBasePath();
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if (!Directory.Exists(basePath))
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{
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Directory.CreateDirectory(basePath);
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}
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ProfilesList.Add((LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault]));
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foreach (string profile in Directory.GetFiles(basePath, "*.json", SearchOption.AllDirectories))
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{
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ProfilesList.Add(Path.GetFileNameWithoutExtension(profile));
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}
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if (string.IsNullOrWhiteSpace(ProfileName))
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{
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ProfileName = LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault];
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}
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}
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public InputConfig LoadDefaultConfiguration()
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{
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var activeDevice = Devices.FirstOrDefault();
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if (Devices.Count > 0 && Device < Devices.Count && Device >= 0)
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{
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activeDevice = Devices[Device];
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}
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InputConfig config;
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if (activeDevice.Type == DeviceType.Keyboard)
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{
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string id = activeDevice.Id;
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = id,
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ControllerType = ControllerType.ProController,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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},
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LeftJoyconStick =
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new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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|
ButtonPlus = Key.Plus,
|
|
ButtonR = Key.U,
|
|
ButtonZr = Key.O,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.I,
|
|
StickDown = Key.K,
|
|
StickLeft = Key.J,
|
|
StickRight = Key.L,
|
|
StickButton = Key.H
|
|
}
|
|
};
|
|
}
|
|
else if (activeDevice.Type == DeviceType.Controller)
|
|
{
|
|
bool isNintendoStyle = Devices.ToList().Find(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
|
|
|
|
string id = activeDevice.Id.Split(" ")[0];
|
|
|
|
config = new StandardControllerInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.GamepadSDL2,
|
|
Id = id,
|
|
ControllerType = ControllerType.ProController,
|
|
DeadzoneLeft = 0.1f,
|
|
DeadzoneRight = 0.1f,
|
|
RangeLeft = 1.0f,
|
|
RangeRight = 1.0f,
|
|
TriggerThreshold = 0.5f,
|
|
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
DpadUp = ConfigGamepadInputId.DpadUp,
|
|
DpadDown = ConfigGamepadInputId.DpadDown,
|
|
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
|
DpadRight = ConfigGamepadInputId.DpadRight,
|
|
ButtonMinus = ConfigGamepadInputId.Minus,
|
|
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
|
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
|
ButtonSl = ConfigGamepadInputId.Unbound,
|
|
ButtonSr = ConfigGamepadInputId.Unbound
|
|
},
|
|
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
Joystick = ConfigStickInputId.Left,
|
|
StickButton = ConfigGamepadInputId.LeftStick,
|
|
InvertStickX = false,
|
|
InvertStickY = false
|
|
},
|
|
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
|
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
|
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
|
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
|
ButtonPlus = ConfigGamepadInputId.Plus,
|
|
ButtonR = ConfigGamepadInputId.RightShoulder,
|
|
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
|
ButtonSl = ConfigGamepadInputId.Unbound,
|
|
ButtonSr = ConfigGamepadInputId.Unbound
|
|
},
|
|
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
Joystick = ConfigStickInputId.Right,
|
|
StickButton = ConfigGamepadInputId.RightStick,
|
|
InvertStickX = false,
|
|
InvertStickY = false
|
|
},
|
|
Motion = new StandardMotionConfigController
|
|
{
|
|
MotionBackend = MotionInputBackendType.GamepadDriver,
|
|
EnableMotion = true,
|
|
Sensitivity = 100,
|
|
GyroDeadzone = 1
|
|
},
|
|
Rumble = new RumbleConfigController
|
|
{
|
|
StrongRumble = 1f,
|
|
WeakRumble = 1f,
|
|
EnableRumble = false
|
|
}
|
|
};
|
|
}
|
|
else
|
|
{
|
|
config = new InputConfig();
|
|
}
|
|
|
|
config.PlayerIndex = _playerId;
|
|
|
|
return config;
|
|
}
|
|
|
|
public async void LoadProfile()
|
|
{
|
|
if (Device == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
InputConfig config = null;
|
|
|
|
if (string.IsNullOrWhiteSpace(ProfileName))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault])
|
|
{
|
|
config = LoadDefaultConfiguration();
|
|
}
|
|
else
|
|
{
|
|
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
|
|
|
if (!File.Exists(path))
|
|
{
|
|
var index = ProfilesList.IndexOf(ProfileName);
|
|
if (index != -1)
|
|
{
|
|
ProfilesList.RemoveAt(index);
|
|
}
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
using (Stream stream = File.OpenRead(path))
|
|
{
|
|
config = JsonHelper.Deserialize<InputConfig>(stream);
|
|
}
|
|
}
|
|
catch (JsonException) { }
|
|
catch (InvalidOperationException)
|
|
{
|
|
Logger.Error?.Print(LogClass.Configuration, $"Profile {ProfileName} is incompatible with the current input configuration system.");
|
|
|
|
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogProfileInvalidProfileErrorMessage, ProfileName));
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (config != null)
|
|
{
|
|
_isLoaded = false;
|
|
|
|
LoadConfiguration(config);
|
|
|
|
LoadDevice();
|
|
|
|
_isLoaded = true;
|
|
|
|
NotifyChanges();
|
|
}
|
|
}
|
|
|
|
public async void SaveProfile()
|
|
{
|
|
if (Device == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Configuration == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault])
|
|
{
|
|
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileDefaultProfileOverwriteErrorMessage]);
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
bool validFileName = ProfileName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1;
|
|
|
|
if (validFileName)
|
|
{
|
|
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
|
|
|
InputConfig config = null;
|
|
|
|
if (IsKeyboard)
|
|
{
|
|
config = (Configuration as InputConfiguration<Key, ConfigStickInputId>).GetConfig();
|
|
}
|
|
else if (IsController)
|
|
{
|
|
config = (Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>).GetConfig();
|
|
}
|
|
|
|
config.ControllerType = Controllers[_controller].Type;
|
|
|
|
string jsonString = JsonHelper.Serialize(config, true);
|
|
|
|
await File.WriteAllTextAsync(path, jsonString);
|
|
|
|
LoadProfiles();
|
|
}
|
|
else
|
|
{
|
|
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileNameErrorMessage]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public async void RemoveProfile()
|
|
{
|
|
if (Device == 0 || ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault] || ProfilesList.IndexOf(ProfileName) == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
|
LocaleManager.Instance[LocaleKeys.DialogProfileDeleteProfileTitle],
|
|
LocaleManager.Instance[LocaleKeys.DialogProfileDeleteProfileMessage],
|
|
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
|
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
|
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
|
|
|
if (result == UserResult.Yes)
|
|
{
|
|
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
File.Delete(path);
|
|
}
|
|
|
|
LoadProfiles();
|
|
}
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
IsModified = false;
|
|
|
|
List<InputConfig> newConfig = new();
|
|
|
|
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
|
|
|
|
newConfig.Remove(newConfig.Find(x => x == null));
|
|
|
|
if (Device == 0)
|
|
{
|
|
newConfig.Remove(newConfig.Find(x => x.PlayerIndex == this.PlayerId));
|
|
}
|
|
else
|
|
{
|
|
var device = Devices[Device];
|
|
|
|
if (device.Type == DeviceType.Keyboard)
|
|
{
|
|
var inputConfig = Configuration as InputConfiguration<Key, ConfigStickInputId>;
|
|
inputConfig.Id = device.Id;
|
|
}
|
|
else
|
|
{
|
|
var inputConfig = Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>;
|
|
inputConfig.Id = device.Id.Split(" ")[0];
|
|
}
|
|
|
|
var config = !IsController
|
|
? (Configuration as InputConfiguration<Key, ConfigStickInputId>).GetConfig()
|
|
: (Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>).GetConfig();
|
|
config.ControllerType = Controllers[_controller].Type;
|
|
config.PlayerIndex = _playerId;
|
|
|
|
int i = newConfig.FindIndex(x => x.PlayerIndex == PlayerId);
|
|
if (i == -1)
|
|
{
|
|
newConfig.Add(config);
|
|
}
|
|
else
|
|
{
|
|
newConfig[i] = config;
|
|
}
|
|
}
|
|
|
|
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
|
|
|
// Atomically replace and signal input change.
|
|
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
|
|
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
|
|
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
|
}
|
|
|
|
public void NotifyChange(string property)
|
|
{
|
|
OnPropertyChanged(property);
|
|
}
|
|
|
|
public void NotifyChanges()
|
|
{
|
|
OnPropertyChanged(nameof(Configuration));
|
|
OnPropertyChanged(nameof(IsController));
|
|
OnPropertyChanged(nameof(ShowSettings));
|
|
OnPropertyChanged(nameof(IsKeyboard));
|
|
OnPropertyChanged(nameof(IsRight));
|
|
OnPropertyChanged(nameof(IsLeft));
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
|
|
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
|
|
|
|
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
|
|
|
|
SelectedGamepad?.Dispose();
|
|
|
|
AvaloniaKeyboardDriver.Dispose();
|
|
}
|
|
}
|
|
} |