Ryujinx/Ryujinx.Graphics.Vulkan
riperiperi eda65c8dd3 Copy query results after RP ends, rather than ending to copy
We need to end the render pass to get the data (submit command buffer) anyways...

Reduces render passes created in games that use queries.
2022-06-17 22:42:51 +01:00
..
Native/shaderc/libs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Queries Port #3019 2022-06-17 22:42:38 +01:00
Auto.cs Device local mapping for all buffers 2022-06-17 22:42:36 +01:00
BackgroundResources.cs Add single queue support 2022-06-17 22:42:37 +01:00
BitMap.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
BufferHolder.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
BufferManager.cs Better workaround for AMD vertex buffer size alignment issue 2022-06-17 22:42:39 +01:00
BufferRangeList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BufferState.cs Fix triangle overlay on SMO, Captain Toad, maybe others? 2022-06-17 22:42:34 +01:00
BufferUsageBitmap.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
CacheByRange.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
CommandBufferPool.cs Use circular queue for checking consumption on command buffers 2022-06-17 22:42:38 +01:00
CommandBufferScoped.cs Cleanup, disable device local buffers for now. 2022-06-17 22:42:36 +01:00
Constants.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetCollection.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetUpdater.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
DisposableBuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableBufferView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableFramebuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImage.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImageView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableMemory.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposablePipeline.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableRenderPass.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableSampler.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
EnumConversion.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHelper.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatCapabilities.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
FormatConverter.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatTable.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FramebufferParams.cs Multisampling support 2022-06-17 22:42:46 +01:00
HardwareCapabilities.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HashTableSlim.cs Multithreaded Pipeline Compilation 2022-06-17 22:42:49 +01:00
HelperShader.cs Device local mapping for all buffers 2022-06-17 22:42:36 +01:00
MemoryAllocation.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocator.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocatorBlockList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MultiFenceHolder.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
NativeArray.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PersistentFlushBuffer.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
PipelineBase.cs Copy query results after RP ends, rather than ending to copy 2022-06-17 22:42:51 +01:00
PipelineBlit.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineConverter.cs Fix Multisampling 2022-06-17 22:42:50 +01:00
PipelineDynamicState.cs DrawTexture support 2022-06-17 22:42:32 +01:00
PipelineFull.cs Copy query results after RP ends, rather than ending to copy 2022-06-17 22:42:51 +01:00
PipelineLayoutCache.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutCacheEntry.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutFactory.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
PipelineState.cs Cleanup for merge (note: disables spir-v) 2022-06-17 22:42:50 +01:00
PipelineUid.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Ryujinx.Graphics.Vulkan.csproj Update Silk.NET to version 2.10.1 2022-06-17 22:42:33 +01:00
SamplerHolder.cs Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders) 2022-06-17 22:42:34 +01:00
SemaphoreHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Shader.cs Multithreaded Pipeline Compilation 2022-06-17 22:42:49 +01:00
ShaderCollection.cs Make more robust to shader compilation failure 2022-06-17 22:42:50 +01:00
StagingBuffer.cs Remove Intel bug workaround, it was fixed on the latest driver 2022-06-17 22:42:37 +01:00
SyncManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
TextureBuffer.cs Support format aliasing on SetImage 2022-06-17 22:42:32 +01:00
TextureCopy.cs Multisampling: Use resolve if src samples count > dst samples count 2022-06-17 22:42:47 +01:00
TextureStorage.cs Multisampling support 2022-06-17 22:42:46 +01:00
TextureView.cs Multisampling: We can only resolve for unscaled copies 2022-06-17 22:42:47 +01:00
Vendor.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanConfiguration.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
VulkanException.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanGraphicsDevice.cs Multithreaded Pipeline Compilation 2022-06-17 22:42:49 +01:00
VulkanInitialization.cs Fix draw outside of render pass and missing capability 2022-06-17 22:42:39 +01:00
Window.cs Allow custom aspect ratio on Vulkan 2022-06-17 22:42:40 +01:00