mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
edfd4d70c0
* Use SIMD acceleration for audio upsampler filter kernel for a moderate speedup * Address formatting. Implement AVX2 fast path for high quality resampling in ResamplerHelper * now really, are we really getting the benefit of inlining 50+ line methods? * adding unit tests for resampler + upsampler. The upsampler ones fail for some reason * Fixing upsampler test. Apparently this algo only works at specific ratios --------- Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
192 lines
7.5 KiB
C#
192 lines
7.5 KiB
C#
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
|
using Ryujinx.Common.Memory;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp
|
|
{
|
|
public class UpsamplerHelper
|
|
{
|
|
private const int HistoryLength = UpsamplerBufferState.HistoryLength;
|
|
private const int FilterBankLength = 20;
|
|
// Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
|
|
private const int Bank0CenterIndex = 9;
|
|
private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f);
|
|
private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f);
|
|
private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f);
|
|
private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f);
|
|
private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f);
|
|
|
|
private static Array20<float> PrecomputeFilterBank(float offset)
|
|
{
|
|
float Sinc(float x)
|
|
{
|
|
if (x == 0)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
return (MathF.Sin(MathF.PI * x) / (MathF.PI * x));
|
|
}
|
|
|
|
float BlackmanWindow(float x)
|
|
{
|
|
const float a = 0.18f;
|
|
const float a0 = 0.5f - 0.5f * a;
|
|
const float a1 = -0.5f;
|
|
const float a2 = 0.5f * a;
|
|
return a0 + a1 * MathF.Cos(2 * MathF.PI * x) + a2 * MathF.Cos(4 * MathF.PI * x);
|
|
}
|
|
|
|
Array20<float> result = new Array20<float>();
|
|
|
|
for (int i = 0; i < FilterBankLength; i++)
|
|
{
|
|
float x = (Bank0CenterIndex - i) + offset;
|
|
result[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Polyphase upsampling algorithm
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void Upsample(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int outputSampleCount, int inputSampleCount, ref UpsamplerBufferState state)
|
|
{
|
|
if (!state.Initialized)
|
|
{
|
|
state.Scale = inputSampleCount switch
|
|
{
|
|
40 => 6.0f,
|
|
80 => 3.0f,
|
|
160 => 1.5f,
|
|
_ => throw new ArgumentOutOfRangeException()
|
|
};
|
|
state.Initialized = true;
|
|
}
|
|
|
|
if (outputSampleCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float DoFilterBank(ref UpsamplerBufferState state, in Array20<float> bank)
|
|
{
|
|
float result = 0.0f;
|
|
|
|
Debug.Assert(state.History.Length == HistoryLength);
|
|
Debug.Assert(bank.Length == FilterBankLength);
|
|
|
|
int curIdx = 0;
|
|
if (Vector.IsHardwareAccelerated)
|
|
{
|
|
// Do SIMD-accelerated block operations where possible.
|
|
// Only about a 2x speedup since filter bank length is short
|
|
int stopIdx = FilterBankLength - (FilterBankLength % Vector<float>.Count);
|
|
while (curIdx < stopIdx)
|
|
{
|
|
result += Vector.Dot(
|
|
new Vector<float>(bank.AsSpan().Slice(curIdx, Vector<float>.Count)),
|
|
new Vector<float>(state.History.AsSpan().Slice(curIdx, Vector<float>.Count)));
|
|
curIdx += Vector<float>.Count;
|
|
}
|
|
}
|
|
|
|
while (curIdx < FilterBankLength)
|
|
{
|
|
result += bank[curIdx] * state.History[curIdx];
|
|
curIdx++;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
void NextInput(ref UpsamplerBufferState state, float input)
|
|
{
|
|
state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan());
|
|
state.History[HistoryLength - 1] = input;
|
|
}
|
|
|
|
int inputBufferIndex = 0;
|
|
|
|
switch (state.Scale)
|
|
{
|
|
case 6.0f:
|
|
for (int i = 0; i < outputSampleCount; i++)
|
|
{
|
|
switch (state.Phase)
|
|
{
|
|
case 0:
|
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
|
outputBuffer[i] = state.History[Bank0CenterIndex];
|
|
break;
|
|
case 1:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank1);
|
|
break;
|
|
case 2:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
|
break;
|
|
case 3:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank3);
|
|
break;
|
|
case 4:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
|
break;
|
|
case 5:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank5);
|
|
break;
|
|
}
|
|
|
|
state.Phase = (state.Phase + 1) % 6;
|
|
}
|
|
break;
|
|
case 3.0f:
|
|
for (int i = 0; i < outputSampleCount; i++)
|
|
{
|
|
switch (state.Phase)
|
|
{
|
|
case 0:
|
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
|
outputBuffer[i] = state.History[Bank0CenterIndex];
|
|
break;
|
|
case 1:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
|
break;
|
|
case 2:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
|
break;
|
|
}
|
|
|
|
state.Phase = (state.Phase + 1) % 3;
|
|
}
|
|
break;
|
|
case 1.5f:
|
|
// Upsample by 3 then decimate by 2.
|
|
for (int i = 0; i < outputSampleCount; i++)
|
|
{
|
|
switch (state.Phase)
|
|
{
|
|
case 0:
|
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
|
outputBuffer[i] = state.History[Bank0CenterIndex];
|
|
break;
|
|
case 1:
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
|
break;
|
|
case 2:
|
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
|
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
|
break;
|
|
}
|
|
|
|
state.Phase = (state.Phase + 1) % 3;
|
|
}
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
} |