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ARMeilleure
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Cpu: Implement Vpadal and Vrintr instructions (#6185)
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2024-01-30 00:51:05 +01:00 |
Ryujinx
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Ryujinx.Audio
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Fix integer overflow on downsample surround to stereo (#6160)
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2024-01-21 21:11:46 +01:00 |
Ryujinx.Audio.Backends.OpenAL
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Audio.Backends.SDL2
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Audio.Backends.SoundIo
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Add missing RID exclusions for linux-arm64 (#6298)
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2024-02-10 22:49:32 +01:00 |
Ryujinx.Ava
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Ryujinx.Common
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Ryujinx.Cpu
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LightningJit: Reduce stack usage for Arm32 code (#6245)
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2024-02-08 20:17:47 +01:00 |
Ryujinx.Graphics.Device
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Add a separate device memory manager (#6153)
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2024-01-22 17:14:46 -03:00 |
Ryujinx.Graphics.GAL
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Implement BGR10A2 render target format (#6273)
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2024-02-08 19:52:38 +01:00 |
Ryujinx.Graphics.Gpu
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Force CPU copy for non-identity DMA remap (#6293)
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2024-02-10 15:38:58 -03:00 |
Ryujinx.Graphics.Host1x
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Add a separate device memory manager (#6153)
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2024-01-22 17:14:46 -03:00 |
Ryujinx.Graphics.Nvdec
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Add a separate device memory manager (#6153)
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2024-01-22 17:14:46 -03:00 |
Ryujinx.Graphics.Nvdec.FFmpeg
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.Nvdec.Vp9
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.OpenGL
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
Ryujinx.Graphics.Shader
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Set PointSize in shader on OpenGL (#6292)
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2024-02-10 20:27:17 +01:00 |
Ryujinx.Graphics.Texture
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.Vic
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Remove Vic Reference to Host1x (#6277)
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2024-02-08 20:01:03 +01:00 |
Ryujinx.Graphics.Video
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.Vulkan
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Fix mip offset/size for full 3D texture upload on Vulkan (#6294)
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2024-02-11 00:41:17 +01:00 |
Ryujinx.Headless.SDL2
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Ryujinx.HLE
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Ryujinx.Horizon
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Fix exception when trying to read output pointer buffer size (#6221)
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2024-01-29 21:19:39 -03:00 |
Ryujinx.Horizon.Common
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Horizon.Generators
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Horizon.Kernel.Generators
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Input
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Input: Improve controller identification (#6029)
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2024-01-22 17:02:44 -03:00 |
Ryujinx.Input.SDL2
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Input: Improve controller identification (#6029)
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2024-01-22 17:02:44 -03:00 |
Ryujinx.Memory
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Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2023-12-04 20:30:19 +01:00 |
Ryujinx.SDL2.Common
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Load custom SDL mappings from application data folder (#6295)
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2024-02-10 19:41:02 +01:00 |
Ryujinx.ShaderTools
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Tests
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Cpu: Implement Vpadal and Vrintr instructions (#6185)
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2024-01-30 00:51:05 +01:00 |
Ryujinx.Tests.Memory
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Tests.Unicorn
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.UI.Common
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Ryujinx.UI.LocaleGenerator
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Infra: Capitalisation Consistency (#6296)
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2024-02-11 03:09:18 +01:00 |
Spv.Generator
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |