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9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
36 lines
913 B
C#
36 lines
913 B
C#
using ChocolArm64.Instructions;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoders
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{
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class OpCodeMov64 : OpCode64
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{
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public int Rd { get; private set; }
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public long Imm { get; private set; }
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public int Pos { get; private set; }
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public OpCodeMov64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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int p1 = (opCode >> 22) & 1;
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int sf = (opCode >> 31) & 1;
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if (sf == 0 && p1 != 0)
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{
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Emitter = InstEmit.Und;
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return;
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}
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Rd = (opCode >> 0) & 0x1f;
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Imm = (opCode >> 5) & 0xffff;
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Pos = (opCode >> 21) & 0x3;
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Pos <<= 4;
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Imm <<= Pos;
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RegisterSize = (opCode >> 31) != 0
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? State.RegisterSize.Int64
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: State.RegisterSize.Int32;
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}
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}
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} |