mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
113 lines
4.2 KiB
C#
113 lines
4.2 KiB
C#
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface IPipeline
|
|
{
|
|
void Barrier();
|
|
|
|
void BeginTransformFeedback(PrimitiveTopology topology);
|
|
|
|
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
|
|
|
|
void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color);
|
|
|
|
void ClearRenderTargetDepthStencil(
|
|
int layer,
|
|
int layerCount,
|
|
float depthValue,
|
|
bool depthMask,
|
|
int stencilValue,
|
|
int stencilMask);
|
|
|
|
void CommandBufferBarrier();
|
|
|
|
void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
|
|
|
|
void DispatchCompute(int groupsX, int groupsY, int groupsZ);
|
|
|
|
void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
|
|
void DrawIndexed(
|
|
int indexCount,
|
|
int instanceCount,
|
|
int firstIndex,
|
|
int firstVertex,
|
|
int firstInstance);
|
|
void DrawIndexedIndirect(BufferRange indirectBuffer);
|
|
void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
|
|
void DrawIndirect(BufferRange indirectBuffer);
|
|
void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
|
|
void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion);
|
|
|
|
void EndTransformFeedback();
|
|
|
|
void SetAlphaTest(bool enable, float reference, CompareOp op);
|
|
|
|
void SetBlendState(int index, BlendDescriptor blend);
|
|
|
|
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
|
|
void SetDepthClamp(bool clamp);
|
|
void SetDepthMode(DepthMode mode);
|
|
void SetDepthTest(DepthTestDescriptor depthTest);
|
|
|
|
void SetFaceCulling(bool enable, Face face);
|
|
|
|
void SetFrontFace(FrontFace frontFace);
|
|
|
|
void SetIndexBuffer(BufferRange buffer, IndexType type);
|
|
|
|
void SetImage(int binding, ITexture texture, Format imageFormat);
|
|
|
|
void SetLineParameters(float width, bool smooth);
|
|
|
|
void SetLogicOpState(bool enable, LogicalOp op);
|
|
|
|
void SetMultisampleState(MultisampleDescriptor multisample);
|
|
|
|
void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
|
|
void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
|
|
|
|
void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode);
|
|
|
|
void SetPrimitiveRestart(bool enable, int index);
|
|
|
|
void SetPrimitiveTopology(PrimitiveTopology topology);
|
|
|
|
void SetProgram(IProgram program);
|
|
|
|
void SetRasterizerDiscard(bool discard);
|
|
|
|
void SetRenderTargetScale(float scale);
|
|
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
|
|
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
|
|
|
|
void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
|
|
|
|
void SetStencilTest(StencilTestDescriptor stencilTest);
|
|
|
|
void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
|
|
|
|
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
|
|
|
|
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
|
|
void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
|
|
|
|
void SetUserClipDistance(int index, bool enableClip);
|
|
|
|
void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
|
|
void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
|
|
|
|
void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform);
|
|
|
|
void TextureBarrier();
|
|
void TextureBarrierTiled();
|
|
|
|
bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
|
|
bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
|
|
void EndHostConditionalRendering();
|
|
|
|
void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount);
|
|
}
|
|
}
|