..
Collections
Support memory aliasing ( #2954 )
2022-05-02 20:30:02 -03:00
Configuration
Avalonia UI - Part 1 ( #3270 )
2022-05-15 13:30:15 +02:00
Extensions
Use Enum and Delegate.CreateDelegate generic overloads ( #3111 )
2022-02-13 10:50:07 -03:00
GraphicsDriver
Convert the bool to a lowercase string ( #3080 )
2022-02-06 12:52:39 -03:00
Logging
ntc: Implement IEnsureNetworkClockAvailabilityService ( #3192 )
2022-03-15 04:07:07 +01:00
Memory
hle: Make Ryujinx.HLE project entirely safe ( #2789 )
2021-11-01 19:38:13 -03:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
System
ForceDpiAware: X11 implementation ( #3269 )
2022-04-10 19:04:22 +02:00
SystemInfo
Revise SystemInfo ( #2047 )
2021-03-01 15:22:00 +11:00
Utilities
Rewrite kernel memory allocator ( #3316 )
2022-06-22 12:28:14 -03:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null ( #3268 )
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Preparation for initial Flatpack and FlatHub integration ( #3173 )
2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00