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OpenGL
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
Shader
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
Texture
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
EmbeddedResource.cs
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Somewhat better NvFlinger (I guess) (fixes #30)
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2018-02-23 18:48:27 -03:00 |
GalBlendEquation.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
GalBlendFactor.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
GalClearBufferFlags.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalColorF.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalConsts.cs
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[GPU] Fix frame buffer being upside down in some cases
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2018-04-14 00:39:24 -03:00 |
GalIndexFormat.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalPrimitiveType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalShaderType.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTexture.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
GalTextureFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
GalTextureMipFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSource.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
GalTextureWrap.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
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Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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2018-04-29 17:58:38 -03:00 |
GalVertexAttribSize.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalVertexAttribType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
IGalMemory.cs
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
IGalRenderer.cs
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
ShaderDeclInfo.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
ShaderException.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |