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* GPU: Add HLE macros for popular NVN macros
* Remove non-vector equality check
The case where it's not hardware accelerated will do the check integer-wise anyways.
* Whitespace 😔
* Address Feedback
24 lines
597 B
C#
24 lines
597 B
C#
namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Name of the High-level implementation of a Macro function.
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/// </summary>
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enum MacroHLEFunctionName
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{
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None,
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BindShaderProgram,
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ClearColor,
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ClearDepthStencil,
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DrawArraysInstanced,
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DrawElements,
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DrawElementsInstanced,
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DrawElementsIndirect,
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MultiDrawElementsIndirectCount,
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UpdateBlendState,
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UpdateColorMasks,
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UpdateUniformBufferState,
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UpdateUniformBufferStateCbu,
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UpdateUniformBufferStateCbuV2
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}
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}
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