Ryujinx/ChocolArm64/Translation/ILOpCodeCall.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

20 lines
413 B
C#

using System.Reflection;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
struct ILOpCodeCall : IILEmit
{
private MethodInfo _mthdInfo;
public ILOpCodeCall(MethodInfo mthdInfo)
{
_mthdInfo = mthdInfo;
}
public void Emit(ILMethodBuilder context)
{
context.Generator.Emit(OpCodes.Call, _mthdInfo);
}
}
}