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Native/shaderc/libs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
Queries
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Update counter queue to be similar to the OGL one
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2022-06-17 22:42:33 +01:00 |
Auto.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
BackgroundResources.cs
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Add single queue support
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2022-06-17 22:42:37 +01:00 |
BitMap.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
BufferHolder.cs
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Add single queue support
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2022-06-17 22:42:37 +01:00 |
BufferManager.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
BufferRangeList.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
BufferState.cs
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Fix triangle overlay on SMO, Captain Toad, maybe others?
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2022-06-17 22:42:34 +01:00 |
CacheByRange.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
CommandBufferPool.cs
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Add single queue support
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2022-06-17 22:42:37 +01:00 |
CommandBufferScoped.cs
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Cleanup, disable device local buffers for now.
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2022-06-17 22:42:36 +01:00 |
Constants.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DescriptorSetCollection.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DescriptorSetManager.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DescriptorSetUpdater.cs
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Fix storage buffers being lost when bindings are out of order
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2022-06-17 22:42:33 +01:00 |
DisposableBuffer.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableBufferView.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableFramebuffer.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableImage.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableImageView.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableMemory.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposablePipeline.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableRenderPass.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
DisposableSampler.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
EnumConversion.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
FenceHelper.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
FenceHolder.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
FormatCapabilities.cs
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New depth-stencil blit method for AMD
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2022-06-17 22:42:31 +01:00 |
FormatConverter.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
FormatTable.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
FramebufferParams.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
HardwareCapabilities.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
HashTableSlim.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
HelperShader.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
MemoryAllocation.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
MemoryAllocator.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
MemoryAllocatorBlockList.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
MultiFenceHolder.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
NativeArray.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
PersistentFlushBuffer.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
PipelineBase.cs
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Fix some validation errors around extended dynamic state
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2022-06-17 22:42:37 +01:00 |
PipelineBlit.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
PipelineDynamicState.cs
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DrawTexture support
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2022-06-17 22:42:32 +01:00 |
PipelineFull.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
PipelineLayoutCache.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
PipelineLayoutCacheEntry.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
PipelineLayoutFactory.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
PipelineState.cs
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Fix some validation errors around extended dynamic state
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2022-06-17 22:42:37 +01:00 |
PipelineUid.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
Ryujinx.Graphics.Vulkan.csproj
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Update Silk.NET to version 2.10.1
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2022-06-17 22:42:33 +01:00 |
SamplerHolder.cs
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Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)
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2022-06-17 22:42:34 +01:00 |
SemaphoreHolder.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
Shader.cs
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Allow multithreading shaderc and vkCreateShaderModule
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2022-06-17 22:42:31 +01:00 |
ShaderCollection.cs
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Allow multithreading shaderc and vkCreateShaderModule
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2022-06-17 22:42:31 +01:00 |
StagingBuffer.cs
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Cleanup, disable device local buffers for now.
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2022-06-17 22:42:36 +01:00 |
SyncManager.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
TextureBuffer.cs
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Support format aliasing on SetImage
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2022-06-17 22:42:32 +01:00 |
TextureCopy.cs
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Be a bit more careful with texture access flags, since it can be used for anything
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2022-06-17 22:42:36 +01:00 |
TextureStorage.cs
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Device local mapping for all buffers
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2022-06-17 22:42:36 +01:00 |
TextureView.cs
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Add single queue support
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2022-06-17 22:42:37 +01:00 |
Vendor.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
VulkanConfiguration.cs
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New depth-stencil blit method for AMD
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2022-06-17 22:42:31 +01:00 |
VulkanException.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
VulkanGraphicsDevice.cs
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Add single queue support
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2022-06-17 22:42:37 +01:00 |
VulkanInitialization.cs
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Fix some validation errors around extended dynamic state
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2022-06-17 22:42:37 +01:00 |
Window.cs
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Add single queue support
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2022-06-17 22:42:37 +01:00 |