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https://git.naxdy.org/Mirror/Ryujinx.git
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f6a7309b14
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled. The game still get stuck at loading screen.
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class IAsyncContext : IpcService
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{
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protected AsyncExecution _asyncExecution;
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public IAsyncContext(AsyncExecution asyncExecution)
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{
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_asyncExecution = asyncExecution;
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}
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[CommandHipc(0)]
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// GetSystemEvent() -> handle<copy>
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public ResultCode GetSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_asyncExecution.SystemEvent.ReadableEvent, out int _systemEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_systemEventHandle);
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return ResultCode.Success;
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}
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[CommandHipc(1)]
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// Cancel()
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public ResultCode Cancel(ServiceCtx context)
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{
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if (!_asyncExecution.IsInitialized)
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{
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return ResultCode.AsyncExecutionNotInitialized;
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}
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if (_asyncExecution.IsRunning)
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{
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_asyncExecution.Cancel();
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}
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return ResultCode.Success;
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}
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[CommandHipc(2)]
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// HasDone() -> b8
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public ResultCode HasDone(ServiceCtx context)
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{
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if (!_asyncExecution.IsInitialized)
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{
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return ResultCode.AsyncExecutionNotInitialized;
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}
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context.ResponseData.Write(_asyncExecution.SystemEvent.ReadableEvent.IsSignaled());
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return ResultCode.Success;
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}
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[CommandHipc(3)]
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// GetResult()
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public ResultCode GetResult(ServiceCtx context)
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{
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if (!_asyncExecution.IsInitialized)
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{
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return ResultCode.AsyncExecutionNotInitialized;
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}
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if (!_asyncExecution.SystemEvent.ReadableEvent.IsSignaled())
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{
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return ResultCode.Unknown41;
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}
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return ResultCode.Success;
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}
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}
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} |