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dadc0e59da
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using LibHac;
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using LibHac.FsSrv;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class IDeviceOperator : DisposableIpcService
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{
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private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
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public IDeviceOperator(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
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{
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_baseOperator = baseOperator;
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}
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[CommandHipc(0)]
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// IsSdCardInserted() -> b8 is_inserted
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public ResultCode IsSdCardInserted(ServiceCtx context)
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{
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Result result = _baseOperator.Target.IsSdCardInserted(out bool isInserted);
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context.ResponseData.Write(isInserted);
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return (ResultCode)result.Value;
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}
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[CommandHipc(200)]
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// IsGameCardInserted() -> b8 is_inserted
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public ResultCode IsGameCardInserted(ServiceCtx context)
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{
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Result result = _baseOperator.Target.IsGameCardInserted(out bool isInserted);
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context.ResponseData.Write(isInserted);
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return (ResultCode)result.Value;
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}
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[CommandHipc(202)]
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// GetGameCardHandle() -> u32 gamecard_handle
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public ResultCode GetGameCardHandle(ServiceCtx context)
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{
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Result result = _baseOperator.Target.GetGameCardHandle(out GameCardHandle handle);
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context.ResponseData.Write(handle.Value);
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return (ResultCode)result.Value;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_baseOperator?.Dispose();
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}
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}
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}
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}
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