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73881fad19
* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
using Ryujinx.Common.Logging;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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class IManagerDisplayService : IpcService
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{
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private IApplicationDisplayService _applicationDisplayService;
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public IManagerDisplayService(IApplicationDisplayService applicationDisplayService)
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{
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_applicationDisplayService = applicationDisplayService;
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}
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[Command(2010)]
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// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
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public ResultCode CreateManagedLayer(ServiceCtx context)
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{
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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long appletResourceUserId = context.RequestData.ReadInt64();
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long pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<long>((int)appletResourceUserId);
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context.Device.System.SurfaceFlinger.CreateLayer(pid, out long layerId);
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context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
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context.ResponseData.Write(layerId);
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return ResultCode.Success;
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}
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[Command(2011)]
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// DestroyManagedLayer(u64)
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public ResultCode DestroyManagedLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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[Command(2012)] // 7.0.0+
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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return _applicationDisplayService.CreateStrayLayer(context);
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}
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[Command(6000)]
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// AddToLayerStack(u32, u64)
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public ResultCode AddToLayerStack(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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[Command(6002)]
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// SetLayerVisibility(b8, u64)
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public ResultCode SetLayerVisibility(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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}
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} |