Ryujinx/ChocolArm64/AThread.cs
gdkchan b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00

71 lines
1.6 KiB
C#

using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
public class AThread
{
public AThreadState ThreadState { get; private set; }
public AMemory Memory { get; private set; }
private ATranslator Translator;
public Thread Work;
public event EventHandler WorkFinished;
private int IsExecuting;
public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
{
this.Translator = Translator;
this.Memory = Memory;
ThreadState = new AThreadState();
ThreadState.ExecutionMode = AExecutionMode.AArch64;
ThreadState.Running = true;
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
{
if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
{
return false;
}
Work.Name = "cpu_thread_" + Work.ManagedThreadId;
Work.Start();
return true;
}
public void StopExecution()
{
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
}
}