Ryujinx/Ryujinx.Graphics.Vulkan
riperiperi fb20e5b371 Don't pass depth clip state right now (fix decals)
Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.
2022-06-17 22:42:45 +01:00
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Native/shaderc/libs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Queries Port #3019 2022-06-17 22:42:38 +01:00
Auto.cs Device local mapping for all buffers 2022-06-17 22:42:36 +01:00
BackgroundResources.cs Add single queue support 2022-06-17 22:42:37 +01:00
BitMap.cs Device local mapping for all buffers 2022-06-17 22:42:36 +01:00
BufferHolder.cs Remove Intel bug workaround, it was fixed on the latest driver 2022-06-17 22:42:37 +01:00
BufferManager.cs Better workaround for AMD vertex buffer size alignment issue 2022-06-17 22:42:39 +01:00
BufferRangeList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BufferState.cs Fix triangle overlay on SMO, Captain Toad, maybe others? 2022-06-17 22:42:34 +01:00
CacheByRange.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
CommandBufferPool.cs Use circular queue for checking consumption on command buffers 2022-06-17 22:42:38 +01:00
CommandBufferScoped.cs Cleanup, disable device local buffers for now. 2022-06-17 22:42:36 +01:00
Constants.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetCollection.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetUpdater.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
DisposableBuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableBufferView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableFramebuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImage.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImageView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableMemory.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposablePipeline.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableRenderPass.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableSampler.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
EnumConversion.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHelper.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatCapabilities.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
FormatConverter.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatTable.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FramebufferParams.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HardwareCapabilities.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HashTableSlim.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HelperShader.cs Device local mapping for all buffers 2022-06-17 22:42:36 +01:00
MemoryAllocation.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocator.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocatorBlockList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MultiFenceHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
NativeArray.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PersistentFlushBuffer.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
PipelineBase.cs Better workaround for AMD vertex buffer size alignment issue 2022-06-17 22:42:39 +01:00
PipelineBlit.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineDynamicState.cs DrawTexture support 2022-06-17 22:42:32 +01:00
PipelineFull.cs Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers 2022-06-17 22:42:38 +01:00
PipelineLayoutCache.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutCacheEntry.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutFactory.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
PipelineState.cs Don't pass depth clip state right now (fix decals) 2022-06-17 22:42:45 +01:00
PipelineUid.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Ryujinx.Graphics.Vulkan.csproj Update Silk.NET to version 2.10.1 2022-06-17 22:42:33 +01:00
SamplerHolder.cs Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders) 2022-06-17 22:42:34 +01:00
SemaphoreHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Shader.cs Allow multithreading shaderc and vkCreateShaderModule 2022-06-17 22:42:31 +01:00
ShaderCollection.cs Allow multithreading shaderc and vkCreateShaderModule 2022-06-17 22:42:31 +01:00
StagingBuffer.cs Remove Intel bug workaround, it was fixed on the latest driver 2022-06-17 22:42:37 +01:00
SyncManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
TextureBuffer.cs Support format aliasing on SetImage 2022-06-17 22:42:32 +01:00
TextureCopy.cs Insert barriers around vkCmdBlitImage (may fix some amd flicker) 2022-06-17 22:42:38 +01:00
TextureStorage.cs Force device local storage for textures (fixes linux performance) 2022-06-17 22:42:38 +01:00
TextureView.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
Vendor.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanConfiguration.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
VulkanException.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanGraphicsDevice.cs Add single queue support 2022-06-17 22:42:37 +01:00
VulkanInitialization.cs Fix draw outside of render pass and missing capability 2022-06-17 22:42:39 +01:00
Window.cs Allow custom aspect ratio on Vulkan 2022-06-17 22:42:40 +01:00