Ryujinx/Ryujinx.Graphics.Gpu/Shader
2022-06-17 22:46:05 +01:00
..
Cache Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) 2022-06-17 22:45:57 +01:00
DiskCache Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) 2022-06-17 22:45:57 +01:00
HashTable New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuAccessor.cs Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc) 2022-06-17 22:45:00 +01:00
GpuAccessorBase.cs Raise textures limit to 64 on Vulkan 2022-06-17 22:46:05 +01:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc) 2022-06-17 22:45:00 +01:00
GpuChannelPoolState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs Fix pipeline state saving before it is updated. 2022-06-17 22:46:04 +01:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) 2022-06-17 22:45:57 +01:00
TransformFeedbackDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00