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https://git.naxdy.org/Mirror/Ryujinx.git
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1df6c07f78
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
14 lines
271 B
C#
14 lines
271 B
C#
using Ryujinx.Memory.Range;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// GPU Vertex Buffer information.
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/// </summary>
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struct VertexBuffer
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{
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public MultiRange Range;
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public int Stride;
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public int Divisor;
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}
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}
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