Ryujinx/src/Ryujinx.Graphics.Metal/Program.cs
Isaac Marovitz 64c95bd8d8 format
2024-09-28 19:03:01 -04:00

69 lines
2.3 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class Program : IProgram
{
private readonly ProgramLinkStatus _status;
public MTLFunction VertexFunction;
public MTLFunction FragmentFunction;
public MTLFunction ComputeFunction;
public Program(ShaderSource[] shaders, MTLDevice device)
{
for (int index = 0; index < shaders.Length; index++)
{
ShaderSource shader = shaders[index];
var libraryError = new NSError(IntPtr.Zero);
var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
if (libraryError != IntPtr.Zero)
{
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
_status = ProgramLinkStatus.Failure;
return;
}
switch (shaders[index].Stage)
{
case ShaderStage.Compute:
ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
break;
case ShaderStage.Vertex:
VertexFunction = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
break;
case ShaderStage.Fragment:
FragmentFunction = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain"));
break;
default:
Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");
break;
}
}
_status = ProgramLinkStatus.Success;
}
public ProgramLinkStatus CheckProgramLink(bool blocking)
{
return _status;
}
public byte[] GetBinary()
{
return ""u8.ToArray();
}
public void Dispose()
{
return;
}
}
}