Ryujinx/Ryujinx.Graphics.Gpu/Engine
2023-03-24 14:19:54 +01:00
..
Compute GPU: Swap bindings array instead of copying () 2022-12-04 18:18:40 +01:00
Dma GPU: Pass SpanOrArray for Texture SetData to avoid copy () 2022-10-08 12:04:47 -03:00
GPFifo Vulkan: Don't flush commands when creating most sync () 2022-12-29 15:39:04 +01:00
InlineToMemory Mark texture as modified and sync on I2M fast path () 2023-02-21 10:40:23 +01:00
MME Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
Threed Batch inline index buffer update () 2023-03-24 14:19:54 +01:00
Twod Allow setting texture data from 1x to fix some textures resetting randomly () 2023-01-22 02:03:30 +00:00
Types Fix blend with RGBX color formats () 2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Use method overloads that support trimming. Mark some types to be trimming friendly () 2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs Rename ToSpan to AsSpan () 2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format () 2020-10-20 19:03:20 -03:00