Add files for task 06
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BIN
Tasks/Lab6/DT6.pdf
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BIN
Tasks/Lab6/DT6.pdf
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29
Tasks/Lab6/DT6_0.cs
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29
Tasks/Lab6/DT6_0.cs
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace DT6 {
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// Client app is the one sending messages to a Server/listener.
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// Both listener and client can send messages back and forth once a
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// communication is established.
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public class SocketClient {
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public static int Main(String[] args) {
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Received += (arg) => Console.Write("Received:" + arg);
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Task.Run(() => StartClient());
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Thread.Sleep(1000);
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Console.ReadKey();
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return 0;
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}
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public static event Action<string> Received;
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public static void StartClient() {
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/* TO BE DONE
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*/
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}
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}
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}
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85
Tasks/Lab6/SocketClient.cs
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85
Tasks/Lab6/SocketClient.cs
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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// Client app is the one sending messages to a Server/listener.
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// Both listener and client can send messages back and forth once a
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// communication is established.
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public class SocketClient
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{
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public static int Main(String[] args)
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{
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StartClient();
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Console.WriteLine("\n Press any key to continue...");
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Console.ReadKey();
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return 0;
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}
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public static void StartClient()
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{
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byte[] bytes = new byte[1024];
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try
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{
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// Connect to a Remote server
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// Get Host IP Address that is used to establish a connection
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// In this case, we get one IP address of localhost that is IP : 127.0.0.1
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// If a host has multiple addresses, you will get a list of addresses
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//IPHostEntry host = Dns.GetHostEntry("localhost");
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//IPAddress ipAddress = host.AddressList[0];
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IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
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IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
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// Create a TCP/IP socket.
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Socket sender = new Socket(ipAddress.AddressFamily,
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SocketType.Stream, ProtocolType.Tcp);
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// Connect the socket to the remote endpoint. Catch any errors.
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try
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{
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// Connect to Remote EndPoint
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sender.Connect(remoteEP);
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Console.WriteLine("Socket connected to {0}",
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sender.RemoteEndPoint.ToString());
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// Encode the data string into a byte array.
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byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");
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// Send the data through the socket.
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int bytesSent = sender.Send(msg);
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// Receive the response from the remote device.
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int bytesRec = sender.Receive(bytes);
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Console.WriteLine("Echoed test = {0}",
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Encoding.ASCII.GetString(bytes, 0, bytesRec));
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// Release the socket.
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sender.Shutdown(SocketShutdown.Both);
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sender.Close();
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}
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catch (ArgumentNullException ane)
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{
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Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
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}
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catch (SocketException se)
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{
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Console.WriteLine("SocketException : {0}", se.ToString());
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}
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catch (Exception e)
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{
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Console.WriteLine("Unexpected exception : {0}", e.ToString());
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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}
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71
Tasks/Lab6/SocketListener.cs
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71
Tasks/Lab6/SocketListener.cs
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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// Socket Listener acts as a server and listens to the incoming
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// messages on the specified port and protocol.
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public class SocketListener
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{
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public static int Main(String[] args)
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{
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StartServer();
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Console.WriteLine("\n Press any key to continue...");
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Console.ReadKey();
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return 0;
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}
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public static void StartServer()
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{
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// Get Host IP Address that is used to establish a connection
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// In this case, we get one IP address of localhost that is IP : 127.0.0.1
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// If a host has multiple addresses, you will get a list of addresses
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// IPHostEntry host = Dns.GetHostEntry("localhost");
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// IPAddress ipAddress = host.AddressList[0];
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IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
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IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
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try {
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// Create a Socket that will use Tcp protocol
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Socket listener = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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// A Socket must be associated with an endpoint using the Bind method
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listener.Bind(localEndPoint);
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// Specify how many requests a Socket can listen before it gives Server busy response.
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// We will listen 10 requests at a time
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listener.Listen(10);
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Console.WriteLine("Waiting for a connection...");
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Socket handler = listener.Accept();
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// Incoming data from the client.
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string data = null;
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byte[] bytes = null;
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while (true)
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{
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bytes = new byte[1024];
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int bytesRec = handler.Receive(bytes);
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data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
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if (data.IndexOf("<EOF>") > -1)
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{
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break;
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}
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}
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Console.WriteLine("Text received : {0}", data);
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byte[] msg = Encoding.ASCII.GetBytes(data);
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handler.Send(msg);
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handler.Shutdown(SocketShutdown.Both);
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handler.Close();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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}
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159
Tasks/Lab6/server5.c
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159
Tasks/Lab6/server5.c
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// Server side C/C++ program to demonstrate Socket programming
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// adopted by Karl Rege from sample of
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// https://www.geeksforgeeks.org/socket-programming-cc/
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// for windows: Link with ws2_32 library.
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// gcc server.c -lws2_32 -o server.exe
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// platform: Linux and Windows
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#ifdef _MSC_VER
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#include <Ws2tcpip.h>
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#include <Mswsock.h>
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#else
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#include <unistd.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef WIN32
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#include <Winsock2.h>
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#include <windows.h>
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#include <wininet.h>
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#include <stdlib.h>
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typedef int socklen_t;
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#else
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#include <unistd.h>
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#include <errno.h>
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <netdb.h>
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#endif
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#define BUFSIZE 1024
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#define PORT 8000
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char* rank[10] = {
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"Mueller Stefan;02:31:14\n",
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"Marti Adrian;02:30:09\n",
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"Kiptum Daniel;02:11:31\n",
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"Ancay Tarcis;02:20:02\n",
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"Kreibuhl Christian;02:21:47\n",
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"Ott Michael;02:33:48\n",
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"Menzi Christoph;02:27:26\n",
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"Oliver Ruben;02:32:12\n",
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"Elmer Beat;02:33:53\n",
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"Kuehni Martin;02:33:36\n"
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};
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#ifdef WIN32
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char* GetErrorMessage(DWORD dwErrorCode) {
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static char* pBuffer = NULL;
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DWORD cchBufferLength = 200;
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if (pBuffer == NULL) { // only allocate once
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pBuffer = malloc(cchBufferLength*sizeof(char));
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}
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pBuffer[0] = '\0';
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DWORD cchMsg = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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pBuffer, cchBufferLength, NULL);
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return pBuffer ;
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}
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#else
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int GetLastError() {
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return errno;
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}
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char* GetErrorMessage(int dwErrorCode) {
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return strerror(dwErrorCode);
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}
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#endif
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void sleep_ms(int milliseconds) { // cross-platform sleep function
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#ifdef WIN32
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Sleep(milliseconds);
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#else
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usleep(milliseconds * 1000);
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#endif
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}
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void error(char* msg){
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int err = GetLastError();
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fprintf(stderr,"%s \n",msg);
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fprintf(stderr,"ERROR %d %s \n",err, GetErrorMessage(err));
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}
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// send data immediately but degrades performance
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void send_nodelay(int sock, char* msg, int len, int d) {
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int flag = 1;
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setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
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send(sock, msg, len , d);
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flag = 0;
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setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
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sleep_ms(1); // to give the socket thread the time to send
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}
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int main(int argc, char const *argv[]) {
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int server_fd, sock, valread;
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struct sockaddr_in address;
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int i, opt = 1;
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int addrlen = sizeof(address);
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char buffer[BUFSIZE] = {0};
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#ifdef WIN32
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// Initialize Winsock
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
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error("init failed");
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exit(EXIT_FAILURE);
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}
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#endif
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// Creating socket file descriptor
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if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
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error("socket failed");
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exit(EXIT_FAILURE);
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}
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons(PORT);
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// Forcefully attaching socket to the port
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if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0) {
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error("bind failed");
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exit(EXIT_FAILURE);
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}
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printf("listen on port %d... \n",PORT);
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if (listen(server_fd, 3) < 0) {
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error("listen failed");
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exit(EXIT_FAILURE);
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}
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while (1) {
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printf("accepting ...\n");
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fflush(stdout);
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if ((sock = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen))<0) {
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error("accept failed");
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continue;
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}
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// send line
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#if defined(WIN32) || !defined(FILEDESC)
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for (i = 0; i < 10; i++) {
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send_nodelay(sock , rank[i] , strlen(rank[i]) , 0);
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printf (".");
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}
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#else
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int fd_copy = dup(sock);
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FILE *write_fh = fdopen(fd_copy, "w");
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int i;
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for (i = 0; i < 10; i++) {
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fprintf(write_fh,"%s", rank[i]);
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fflush(write_fh);
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sleep_ms(1);
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}
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#endif
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printf("\nSENT: %d lines\n",i);
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sleep_ms(100);
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shutdown (sock,2);
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}
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return 0;
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}
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BIN
Tasks/Lab6/server5.exe
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BIN
Tasks/Lab6/server5.exe
Normal file
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