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19
Tasks/Lab6/.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch ConsoleApp",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build ConsoleApp",
"program": "${workspaceFolder}/bin/Debug/net8.0/ConsoleApp.dll",
"args": [],
"cwd": "${workspaceFolder}",
"console": "integratedTerminal",
"stopAtEntry": false
}
]
}

17
Tasks/Lab6/.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "build ConsoleApp",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/ConsoleApp.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary;ForceNoAlign"
],
"problemMatcher": "$msCompile"
}
]
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<StartupObject>DT6.SocketClient</StartupObject>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
</PropertyGroup>
</Project>

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Tasks/Lab6/DT6.pdf Normal file

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Tasks/Lab6/DT6_0.cs Normal file
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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace DT6 {
// Client app is the one sending messages to a Server/listener.
// Both listener and client can send messages back and forth once a
// communication is established.
public class SocketClient {
public static int Main(String[] args) {
Received += (arg) => Console.Write("Received:" + arg);
Task.Run(() => StartClient());
Thread.Sleep(1000);
Console.ReadKey();
return 0;
}
public static event Action<string> Received;
public static void StartClient() {
try
{
using TcpClient client = new("localhost", 8000);
using Stream stream = client.GetStream();
using StreamReader reader = new(client.GetStream());
using StreamWriter writer = new(client.GetStream());
{
string line;
writer.WriteLine();
while ((line = reader.ReadLine()) != null)
{
Received?.Invoke(line);
}
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
// Client app is the one sending messages to a Server/listener.
// Both listener and client can send messages back and forth once a
// communication is established.
public class SocketClient
{
public static int Main(String[] args)
{
StartClient();
Console.WriteLine("\n Press any key to continue...");
Console.ReadKey();
return 0;
}
public static void StartClient()
{
byte[] bytes = new byte[1024];
try
{
// Connect to a Remote server
// Get Host IP Address that is used to establish a connection
// In this case, we get one IP address of localhost that is IP : 127.0.0.1
// If a host has multiple addresses, you will get a list of addresses
//IPHostEntry host = Dns.GetHostEntry("localhost");
//IPAddress ipAddress = host.AddressList[0];
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket sender = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Connect the socket to the remote endpoint. Catch any errors.
try
{
// Connect to Remote EndPoint
sender.Connect(remoteEP);
Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString());
// Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");
// Send the data through the socket.
int bytesSent = sender.Send(msg);
// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes, 0, bytesRec));
// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
}
catch (ArgumentNullException ane)
{
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
}
catch (SocketException se)
{
Console.WriteLine("SocketException : {0}", se.ToString());
}
catch (Exception e)
{
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
// Socket Listener acts as a server and listens to the incoming
// messages on the specified port and protocol.
public class SocketListener
{
public static int Main(String[] args)
{
StartServer();
Console.WriteLine("\n Press any key to continue...");
Console.ReadKey();
return 0;
}
public static void StartServer()
{
// Get Host IP Address that is used to establish a connection
// In this case, we get one IP address of localhost that is IP : 127.0.0.1
// If a host has multiple addresses, you will get a list of addresses
// IPHostEntry host = Dns.GetHostEntry("localhost");
// IPAddress ipAddress = host.AddressList[0];
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
try {
// Create a Socket that will use Tcp protocol
Socket listener = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
// A Socket must be associated with an endpoint using the Bind method
listener.Bind(localEndPoint);
// Specify how many requests a Socket can listen before it gives Server busy response.
// We will listen 10 requests at a time
listener.Listen(10);
Console.WriteLine("Waiting for a connection...");
Socket handler = listener.Accept();
// Incoming data from the client.
string data = null;
byte[] bytes = null;
while (true)
{
bytes = new byte[1024];
int bytesRec = handler.Receive(bytes);
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
if (data.IndexOf("<EOF>") > -1)
{
break;
}
}
Console.WriteLine("Text received : {0}", data);
byte[] msg = Encoding.ASCII.GetBytes(data);
handler.Send(msg);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}

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<Application
x:Class="UWPClient.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:UWPClient">
</Application>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace UWPClient
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<Page
x:Class="UWPClient.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:UWPClient"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" Height="250" Width="400">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Button VerticalAlignment="Center"
Content="Load"
Grid.Column="0"
Margin="10" Click="Button_Click" />
<TextBox x:Name="textBox" Grid.Column="1"
Margin="10"
Text="TextBox"
TextWrapping="Wrap"
VerticalAlignment="Stretch"
AcceptsReturn="True"/>
</Grid>
</Page>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace UWPClient
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
InitializeComponent();
Received += AppendLine;
}
public event Action<string> Received;
private void Button_Click(object sender, RoutedEventArgs e)
{
this.InvokeIfRequired(() => textBox.Text = "");
Task.Run(() => StartClient());
}
private void AppendLine(string line)
{
this.InvokeIfRequired(() => {
StringBuilder stringBuilder = new StringBuilder(textBox.Text);
stringBuilder.AppendLine(line);
textBox.Text = stringBuilder.ToString();
});
}
private void StartClient()
{
try
{
using (TcpClient client = new TcpClient("localhost", 8000))
using (Stream stream = client.GetStream())
using (StreamReader reader = new StreamReader(stream))
using (StreamWriter writer = new StreamWriter(stream))
{
string line;
writer.WriteLine();
while ((line = reader.ReadLine()) != null)
{
Received.Invoke(line);
}
}
}
catch (Exception e)
{
textBox.Text = e.ToString();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="95776a6f-0138-4a27-8caa-d4a652187116"
Publisher="CN=Manuel Thalmann"
Version="1.0.1.0" />
<mp:PhoneIdentity PhoneProductId="95776a6f-0138-4a27-8caa-d4a652187116" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>UWPClient</DisplayName>
<PublisherDisplayName>Manuel Thalmann</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="UWPClient.App">
<uap:VisualElements
DisplayName="UWPClient"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="UWPClient"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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using System;
using Windows.UI.Xaml.Controls;
namespace UWPClient
{
public static class PageExtension
{
public static async void InvokeIfRequired(this Page page, Action action)
{
await page.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () => action());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UWPClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UWPClient")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{D7CF1F46-74E2-48E1-A43C-4288A98F0193}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UWPClient</RootNamespace>
<AssemblyName>UWPClient</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.19041.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
<PackageCertificateThumbprint>
</PackageCertificateThumbprint>
<PackageCertificateKeyFile>UWPClient_TemporaryKey.pfx</PackageCertificateKeyFile>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppxPackageSigningTimestampDigestAlgorithm>SHA256</AppxPackageSigningTimestampDigestAlgorithm>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<GenerateTestArtifacts>True</GenerateTestArtifacts>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>x86|x64</AppxBundlePlatforms>
<HoursBetweenUpdateChecks>0</HoursBetweenUpdateChecks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
<OutputPath>bin\ARM64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="PageExtension.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.12</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="UWPClient_TemporaryKey.pfx" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,51 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.34902.97
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UWPClient", "UWPClient.csproj", "{D7CF1F46-74E2-48E1-A43C-4288A98F0193}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|ARM.ActiveCfg = Debug|ARM
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|ARM.Build.0 = Debug|ARM
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|ARM.Deploy.0 = Debug|ARM
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|ARM64.ActiveCfg = Debug|ARM64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|ARM64.Build.0 = Debug|ARM64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|ARM64.Deploy.0 = Debug|ARM64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|x64.ActiveCfg = Debug|x64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|x64.Build.0 = Debug|x64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|x64.Deploy.0 = Debug|x64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|x86.ActiveCfg = Debug|x86
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|x86.Build.0 = Debug|x86
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Debug|x86.Deploy.0 = Debug|x86
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|ARM.ActiveCfg = Release|ARM
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|ARM.Build.0 = Release|ARM
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|ARM.Deploy.0 = Release|ARM
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|ARM64.ActiveCfg = Release|ARM64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|ARM64.Build.0 = Release|ARM64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|ARM64.Deploy.0 = Release|ARM64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|x64.ActiveCfg = Release|x64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|x64.Build.0 = Release|x64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|x64.Deploy.0 = Release|x64
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|x86.ActiveCfg = Release|x86
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|x86.Build.0 = Release|x86
{D7CF1F46-74E2-48E1-A43C-4288A98F0193}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6924C1B2-1829-4014-A03E-DFD4F95CFDA6}
EndGlobalSection
EndGlobal

159
Tasks/Lab6/server5.c Normal file
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@ -0,0 +1,159 @@
// Server side C/C++ program to demonstrate Socket programming
// adopted by Karl Rege from sample of
// https://www.geeksforgeeks.org/socket-programming-cc/
// for windows: Link with ws2_32 library.
// gcc server.c -lws2_32 -o server.exe
// platform: Linux and Windows
#ifdef _MSC_VER
#include <Ws2tcpip.h>
#include <Mswsock.h>
#else
#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
#include <Winsock2.h>
#include <windows.h>
#include <wininet.h>
#include <stdlib.h>
typedef int socklen_t;
#else
#include <unistd.h>
#include <errno.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <netdb.h>
#endif
#define BUFSIZE 1024
#define PORT 8000
char* rank[10] = {
"Mueller Stefan;02:31:14\n",
"Marti Adrian;02:30:09\n",
"Kiptum Daniel;02:11:31\n",
"Ancay Tarcis;02:20:02\n",
"Kreibuhl Christian;02:21:47\n",
"Ott Michael;02:33:48\n",
"Menzi Christoph;02:27:26\n",
"Oliver Ruben;02:32:12\n",
"Elmer Beat;02:33:53\n",
"Kuehni Martin;02:33:36\n"
};
#ifdef WIN32
char* GetErrorMessage(DWORD dwErrorCode) {
static char* pBuffer = NULL;
DWORD cchBufferLength = 200;
if (pBuffer == NULL) { // only allocate once
pBuffer = malloc(cchBufferLength*sizeof(char));
}
pBuffer[0] = '\0';
DWORD cchMsg = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
pBuffer, cchBufferLength, NULL);
return pBuffer ;
}
#else
int GetLastError() {
return errno;
}
char* GetErrorMessage(int dwErrorCode) {
return strerror(dwErrorCode);
}
#endif
void sleep_ms(int milliseconds) { // cross-platform sleep function
#ifdef WIN32
Sleep(milliseconds);
#else
usleep(milliseconds * 1000);
#endif
}
void error(char* msg){
int err = GetLastError();
fprintf(stderr,"%s \n",msg);
fprintf(stderr,"ERROR %d %s \n",err, GetErrorMessage(err));
}
// send data immediately but degrades performance
void send_nodelay(int sock, char* msg, int len, int d) {
int flag = 1;
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
send(sock, msg, len , d);
flag = 0;
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
sleep_ms(1); // to give the socket thread the time to send
}
int main(int argc, char const *argv[]) {
int server_fd, sock, valread;
struct sockaddr_in address;
int i, opt = 1;
int addrlen = sizeof(address);
char buffer[BUFSIZE] = {0};
#ifdef WIN32
// Initialize Winsock
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
error("init failed");
exit(EXIT_FAILURE);
}
#endif
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
error("socket failed");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// Forcefully attaching socket to the port
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0) {
error("bind failed");
exit(EXIT_FAILURE);
}
printf("listen on port %d... \n",PORT);
if (listen(server_fd, 3) < 0) {
error("listen failed");
exit(EXIT_FAILURE);
}
while (1) {
printf("accepting ...\n");
fflush(stdout);
if ((sock = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen))<0) {
error("accept failed");
continue;
}
// send line
#if defined(WIN32) || !defined(FILEDESC)
for (i = 0; i < 10; i++) {
send_nodelay(sock , rank[i] , strlen(rank[i]) , 0);
printf (".");
}
#else
int fd_copy = dup(sock);
FILE *write_fh = fdopen(fd_copy, "w");
int i;
for (i = 0; i < 10; i++) {
fprintf(write_fh,"%s", rank[i]);
fflush(write_fh);
sleep_ms(1);
}
#endif
printf("\nSENT: %d lines\n",i);
sleep_ms(100);
shutdown (sock,2);
}
return 0;
}

BIN
Tasks/Lab6/server5.exe Normal file

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@ -9,6 +9,9 @@
},
{
"path": "./Tasks/UrlTester"
},
{
"path": "./Tasks/Lab6"
}
]
}