zhaw-dnet2/Tasks/Lab6/SocketListener.cs

71 lines
2.7 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
// Socket Listener acts as a server and listens to the incoming
// messages on the specified port and protocol.
public class SocketListener
{
public static int Main(String[] args)
{
StartServer();
Console.WriteLine("\n Press any key to continue...");
Console.ReadKey();
return 0;
}
public static void StartServer()
{
// Get Host IP Address that is used to establish a connection
// In this case, we get one IP address of localhost that is IP : 127.0.0.1
// If a host has multiple addresses, you will get a list of addresses
// IPHostEntry host = Dns.GetHostEntry("localhost");
// IPAddress ipAddress = host.AddressList[0];
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
try {
// Create a Socket that will use Tcp protocol
Socket listener = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
// A Socket must be associated with an endpoint using the Bind method
listener.Bind(localEndPoint);
// Specify how many requests a Socket can listen before it gives Server busy response.
// We will listen 10 requests at a time
listener.Listen(10);
Console.WriteLine("Waiting for a connection...");
Socket handler = listener.Accept();
// Incoming data from the client.
string data = null;
byte[] bytes = null;
while (true)
{
bytes = new byte[1024];
int bytesRec = handler.Receive(bytes);
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
if (data.IndexOf("<EOF>") > -1)
{
break;
}
}
Console.WriteLine("Text received : {0}", data);
byte[] msg = Encoding.ASCII.GetBytes(data);
handler.Send(msg);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}