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module Shape where
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import Data.List
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import Matrix (Matrix (Matrix), Vector, Point, invert, apply)
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{- Definition of 'Shape'
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Shapes are things that discriminate between outside and inside
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-}
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newtype Shape = Shape { inside :: Point -> Bool }
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{- Basic Shapes
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These are the basic shapes used to construct more complicated shapes
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-}
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{-
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A simple empty shape
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-}
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empty :: Shape
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empty = Shape $ const False
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{-
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A disc with radius 1 located at (0,0)
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-}
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unitDisc :: Shape
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unitDisc = Shape $ \(x, y) ->
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x^2 + y^2 <= 1
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{-
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A square with length/width 1 located at (0,0)
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-}
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unitSq :: Shape
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unitSq = Shape $ \(x, y) ->
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abs x <= 1 && abs y <= 1
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{- Manipulations
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Functions to change and combine existing shapes into new shapes
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-}
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{- Translation
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Moving a shape along a vector
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-}
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translate :: Vector -> Shape -> Shape
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translate (dx, dy) s = Shape $ \(x, y) ->
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inside s (x + dx, y + dy)
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{- Inverting
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Inverting a shape i.e. switching outside vs inside
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-}
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negate :: Shape -> Shape
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negate s = Shape $ \ (x, y) -> not (inside s (x, y))
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{- General combinator
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Combining two shapes with a parametric boolean function
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-}
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combineBool
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:: (Bool -> Bool -> Bool)
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-> Shape
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-> Shape
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-> Shape
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combineBool f s1 s2 = Shape $ \p -> f (f1 p) (f2 p)
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where
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f1 = inside s1
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f2 = inside s2
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{-
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All points that are in both shapes
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-}
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intersect :: Shape -> Shape -> Shape
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intersect s1 s2 = Shape $ \ (x, y) -> all (\ s -> inside s (x, y)) [s1, s2]
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{-
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All points that in at least one of the shapes
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-}
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merge :: Shape -> Shape -> Shape
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merge s1 s2 = Shape $ \ (x, y) -> any (\ s -> inside s (x, y)) [s1, s2]
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{-
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All points in the first shape that are not in the second shape
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-}
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minus :: Shape -> Shape -> Shape
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minus s1 s2 = Shape $ \ (x, y) -> inside s1 (x, y) && not (inside s1 (x, y))
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{- Matrix transformations
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Applying a matrix/linear transformation to a shape
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-}
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transformM :: Matrix -> Shape -> Shape
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transformM m s = Shape $ \p ->
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inside s $ apply m' p
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where
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m' = invert m
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{-
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Stretch a shape along the X axis
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-}
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stretchX :: Float -> Shape -> Shape
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stretchX r = transformM $ Matrix (r, 0) (0, 1)
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{-
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Stretch a shape along the Y axis
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-}
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stretchY :: Float -> Shape -> Shape
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stretchY r = transformM $ Matrix (1, 0) (0, r)
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{-
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Stretch a shape
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-}
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stretch :: Float -> Shape -> Shape
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stretch r = transformM $ Matrix (r, 0) (0, r)
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{-
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Mirror a shape at the X-axis
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-}
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flipX :: Shape -> Shape
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flipX = transformM (Matrix (1, 0) (0, -1))
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{-
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Mirror a shape at the Y-axis
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-}
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flipY :: Shape -> Shape
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flipY = transformM (Matrix (-1, 0) (0, 1))
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flip45 :: Shape -> Shape
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flip45 = transformM (Matrix (0, 1) (1, 0))
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{-
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Mirror a shape at the origin
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-}
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flip0 :: Shape -> Shape
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flip0 = transformM (Matrix (-1, 0) (0, -1))
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{-
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Rotate a shape around the origin
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-}
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rotate :: Float -> Shape -> Shape
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rotate a = transformM $ Matrix
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(cos a, -(sin a))
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(sin a, cos a)
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{- Semantics
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Here we render/interpret shapes in terms of "ASCII-Art" text files
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-}
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render :: Float -> Float -> Shape -> IO ()
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render length height shape = writeFile "shape.txt" lines
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where
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draw p
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| inside shape p = ('#', p)
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| otherwise = (' ', p)
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breakLn (d, (x,y))
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| x == length = [d,'\n']
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| otherwise = [d]
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pixels = [draw (x,y) | y <- [(-height)..height], x <- [(-length)..length]]
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lines = concatMap breakLn pixels
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{- Examples
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--}
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shape1 = translate (100, 100) $ stretch 10 unitDisc
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shape2 = rotate 1 unitSq
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shape3 = translate (100, 100) $ merge shape1 shape2
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iShape = flipX $ merge
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(stretchY 2 unitSq)
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(translate (0, 5) unitDisc)
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2024-06-16 21:27:38 +00:00
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disc50 = stretch 50 unitDisc
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