/// An interface that allows to gather the driver input info to assign to a button on the UI.
/// </summary>
publicinterfaceIButtonAssigner
{
/// <summary>
/// Initialize the button assigner.
/// </summary>
voidInitialize();
/// <summary>
/// Read input.
/// </summary>
voidReadInput();
/// <summary>
/// Check if a button was pressed.
/// </summary>
/// <returns>True if a button was pressed</returns>
boolHasAnyButtonPressed();
/// <summary>
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
/// </summary>
/// <returns>True if the user of this API should cancel operations</returns>
boolShouldCancel();
/// <summary>
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>