Ryujinx/Ryujinx.Input/Assigner/IButtonAssigner.cs

44 lines
No EOL
1.5 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.Input.Assigner
{
/// <summary>
/// An interface that allows to gather the driver input info to assign to a button on the UI.
/// </summary>
public interface IButtonAssigner
{
/// <summary>
/// Initialize the button assigner.
/// </summary>
void Initialize();
/// <summary>
/// Read input.
/// </summary>
void ReadInput();
/// <summary>
/// Check if a button was pressed.
/// </summary>
/// <returns>True if a button was pressed</returns>
bool HasAnyButtonPressed();
/// <summary>
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
/// </summary>
/// <returns>True if the user of this API should cancel operations</returns>
bool ShouldCancel();
/// <summary>
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>
string GetPressedButton();
/// <summary>
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>
IEnumerable<PressedButton> GetPressedButtons();
}
}