Ryujinx/src/Ryujinx.Graphics.Metal/Pipeline.cs

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public class Pipeline : IPipeline, IDisposable
{
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private readonly MTLDevice _device;
private readonly MTLCommandQueue _mtlCommandQueue;
private MTLCommandBuffer _commandBuffer;
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private MTLCommandEncoder _currentEncoder;
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public MTLCommandEncoder CurrentEncoder;
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private RenderEncoderState _renderEncoderState;
private MTLBuffer _indexBuffer;
private MTLIndexType _indexType;
private ulong _indexBufferOffset;
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public Pipeline(MTLDevice device, MTLCommandQueue commandQueue)
{
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_device = device;
_mtlCommandQueue = commandQueue;
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
var error = new NSError(IntPtr.Zero);
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_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error));
if (error != IntPtr.Zero)
{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
}
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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}
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public void EndCurrentPass()
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{
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if (_currentEncoder != null)
{
_currentEncoder.EndEncoding();
_currentEncoder = null;
}
}
public MTLRenderCommandEncoder BeginRenderPass()
{
EndCurrentPass();
var descriptor = new MTLRenderPassDescriptor { };
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_currentEncoder = renderCommandEncoder;
return renderCommandEncoder;
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}
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public MTLBlitCommandEncoder BeginBlitPass()
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{
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EndCurrentPass();
var descriptor = new MTLBlitPassDescriptor { };
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
_currentEncoder = blitCommandEncoder;
return blitCommandEncoder;
}
public void Present()
{
EndCurrentPass();
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// TODO: Give command buffer a valid MTLDrawable
// _commandBuffer.PresentDrawable();
_commandBuffer.Commit();
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
}
public void Barrier()
{
throw new NotImplementedException();
}
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
{
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MTLBlitCommandEncoder blitCommandEncoder;
if (_currentEncoder is MTLBlitCommandEncoder encoder)
{
blitCommandEncoder = encoder;
}
else
{
blitCommandEncoder = BeginBlitPass();
}
// Might need a closer look, range's count, lower, and upper bound
// must be a multiple of 4
MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref destination));
blitCommandEncoder.FillBuffer(mtlBuffer,
new NSRange
{
location = (ulong)offset,
length = (ulong)size
},
(byte)value);
}
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
throw new NotImplementedException();
}
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue,
int stencilMask)
{
throw new NotImplementedException();
}
public void CommandBufferBarrier()
{
// TODO: Only required for MTLHeap or untracked resources
}
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
throw new NotImplementedException();
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
throw new NotImplementedException();
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
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MTLRenderCommandEncoder renderCommandEncoder;
if (_currentEncoder is MTLRenderCommandEncoder encoder)
{
renderCommandEncoder = encoder;
}
else
{
renderCommandEncoder = BeginRenderPass();
}
// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _renderEncoderState.Topology.Convert();
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renderCommandEncoder.DrawPrimitives(primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
}
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
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MTLRenderCommandEncoder renderCommandEncoder;
if (_currentEncoder is MTLRenderCommandEncoder encoder)
{
renderCommandEncoder = encoder;
}
else
{
renderCommandEncoder = BeginRenderPass();
}
// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _renderEncoderState.Topology.Convert();
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renderCommandEncoder.DrawIndexedPrimitives(primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
throw new NotImplementedException();
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
throw new NotImplementedException();
}
public void DrawIndirect(BufferRange indirectBuffer)
{
throw new NotImplementedException();
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
throw new NotImplementedException();
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
throw new NotImplementedException();
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
// Metal does not support alpha test.
}
public void SetBlendState(AdvancedBlendDescriptor blend)
{
throw new NotImplementedException();
}
public void SetBlendState(int index, BlendDescriptor blend)
{
throw new NotImplementedException();
}
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
throw new NotImplementedException();
}
public void SetDepthClamp(bool clamp)
{
throw new NotImplementedException();
}
public void SetDepthMode(DepthMode mode)
{
throw new NotImplementedException();
}
public void SetDepthTest(DepthTestDescriptor depthTest)
{
throw new NotImplementedException();
}
public void SetFaceCulling(bool enable, Face face)
{
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var cullMode = enable ? face.Convert() : MTLCullMode.None;
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetCullMode(cullMode);
}
_renderEncoderState.CullMode = cullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
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var winding = frontFace.Convert();
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetFrontFacingWinding(winding);
}
_renderEncoderState.Winding = winding;
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
{
_indexType = type.Convert();
_indexBufferOffset = (ulong)buffer.Offset;
var handle = buffer.Handle;
_indexBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref handle));
}
}
public void SetImage(int binding, ITexture texture, Format imageFormat)
{
throw new NotImplementedException();
}
public void SetLineParameters(float width, bool smooth)
{
// Not supported in Metal
}
public void SetLogicOpState(bool enable, LogicalOp op)
{
// Not supported in Metal
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
throw new NotImplementedException();
}
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
throw new NotImplementedException();
}
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
throw new NotImplementedException();
}
public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
{
// Not supported in Metal
}
public void SetPrimitiveRestart(bool enable, int index)
{
// TODO: Supported for LineStrip and TriangleStrip
// https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263
// https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives
// https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
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_renderEncoderState.Topology = topology;
}
public void SetProgram(IProgram program)
{
throw new NotImplementedException();
}
public void SetRasterizerDiscard(bool discard)
{
throw new NotImplementedException();
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
throw new NotImplementedException();
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
throw new NotImplementedException();
}
public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
{
// TODO: Test max allowed scissor rects on device
var mtlScissorRects = new MTLScissorRect[regions.Length];
for (int i = 0; i < regions.Length; i++)
{
var region = regions[i];
mtlScissorRects[i] = new MTLScissorRect
{
height = (ulong)region.Height,
width = (ulong)region.Width,
x = (ulong)region.X,
y = (ulong)region.Y
};
}
fixed (MTLScissorRect* pMtlScissorRects = mtlScissorRects)
{
// TODO: Fix this function which currently wont accept pointer as intended
// _renderCommandEncoder.SetScissorRects(pMtlScissorRects, regions.Length);
}
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
// TODO
}
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
throw new NotImplementedException();
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
throw new NotImplementedException();
}
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
throw new NotImplementedException();
}
public void SetUserClipDistance(int index, bool enableClip)
{
throw new NotImplementedException();
}
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
throw new NotImplementedException();
}
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
throw new NotImplementedException();
}
public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
{
// TODO: Test max allowed viewports on device
var mtlViewports = new MTLViewport[viewports.Length];
for (int i = 0; i < viewports.Length; i++)
{
var viewport = viewports[i];
mtlViewports[i] = new MTLViewport
{
originX = viewport.Region.X,
originY = viewport.Region.Y,
width = viewport.Region.Width,
height = viewport.Region.Height,
znear = viewport.DepthNear,
zfar = viewport.DepthFar
};
}
fixed (MTLViewport* pMtlViewports = mtlViewports)
{
// TODO: Fix this function which currently wont accept pointer as intended
// _renderCommandEncoder.SetViewports(pMtlViewports, viewports.Length);
}
}
public void TextureBarrier()
{
throw new NotImplementedException();
}
public void TextureBarrierTiled()
{
throw new NotImplementedException();
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
// TODO: Implementable via indirect draw commands
return false;
}
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
{
// TODO: Implementable via indirect draw commands
return false;
}
public void EndHostConditionalRendering()
{
// TODO: Implementable via indirect draw commands
}
public void BeginTransformFeedback(PrimitiveTopology topology)
{
// Metal does not support Transform Feedback
}
public void EndTransformFeedback()
{
// Metal does not support Transform Feedback
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
// Metal does not support Transform Feedback
}
public void Dispose()
{
}
}
}