Ryujinx/src/Ryujinx.Graphics.Metal/MetalRenderer.cs

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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader.Translation;
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using SharpMetal.Foundation;
using SharpMetal.Metal;
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using SharpMetal.QuartzCore;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public sealed class MetalRenderer : IRenderer
{
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private readonly MTLDevice _device;
private readonly MTLCommandQueue _queue;
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private readonly Func<CAMetalLayer> _getMetalLayer;
private Pipeline _pipeline;
private Window _window;
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
public bool PreferThreading => true;
public IPipeline Pipeline => _pipeline;
public IWindow Window => _window;
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public MetalRenderer(Func<CAMetalLayer> metalLayer)
{
_device = MTLDevice.CreateSystemDefaultDevice();
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if (_device.ArgumentBuffersSupport != MTLArgumentBuffersTier.Tier2)
{
throw new NotSupportedException("Metal backend requires Tier 2 Argument Buffer support.");
}
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_queue = _device.NewCommandQueue();
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_getMetalLayer = metalLayer;
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}
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public void Initialize(GraphicsDebugLevel logLevel)
{
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var layer = _getMetalLayer();
layer.Device = _device;
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layer.FramebufferOnly = false;
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_window = new Window(this, layer);
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_pipeline = new Pipeline(_device, _queue);
}
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
{
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return CreateBuffer(size, access);
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}
public BufferHandle CreateBuffer(IntPtr pointer, int size)
{
var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
var bufferPtr = buffer.NativePtr;
return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
}
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public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
{
throw new NotImplementedException();
}
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public IImageArray CreateImageArray(int size, bool isBuffer)
{
throw new NotImplementedException();
}
public BufferHandle CreateBuffer(int size, BufferAccess access)
{
var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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if (access == BufferAccess.FlushPersistent)
{
buffer.SetPurgeableState(MTLPurgeableState.NonVolatile);
}
var bufferPtr = buffer.NativePtr;
return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
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return new Program(shaders, _device);
}
public ISampler CreateSampler(SamplerCreateInfo info)
{
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return new Sampler(_device, info);
}
public ITexture CreateTexture(TextureCreateInfo info)
{
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var texture = new Texture(_device, _pipeline, info);
return texture;
}
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public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
throw new NotImplementedException();
}
public bool PrepareHostMapping(IntPtr address, ulong size)
{
// TODO: Metal Host Mapping
return false;
}
public void CreateSync(ulong id, bool strict)
{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DeleteBuffer(BufferHandle buffer)
{
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MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref buffer));
mtlBuffer.SetPurgeableState(MTLPurgeableState.Empty);
}
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public unsafe PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
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MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref buffer));
return new PinnedSpan<byte>(IntPtr.Add(mtlBuffer.Contents, offset).ToPointer(), size);
}
public Capabilities GetCapabilities()
{
// TODO: Finalize these values
return new Capabilities(
api: TargetApi.Metal,
vendorName: HardwareInfoTools.GetVendor(),
hasFrontFacingBug: false,
hasVectorIndexingBug: true,
needsFragmentOutputSpecialization: true,
reduceShaderPrecision: true,
supportsAstcCompression: true,
supportsBc123Compression: true,
supportsBc45Compression: true,
supportsBc67Compression: true,
supportsEtc2Compression: true,
supports3DTextureCompression: true,
supportsBgraFormat: true,
supportsR4G4Format: false,
supportsR4G4B4A4Format: true,
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supportsScaledVertexFormats: true,
supportsSnormBufferTextureFormat: true,
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supportsSparseBuffer: false,
supports5BitComponentFormat: true,
supportsBlendEquationAdvanced: false,
supportsFragmentShaderInterlock: true,
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShader: false,
supportsGeometryShaderPassthrough: false,
supportsTransformFeedback: false,
supportsImageLoadFormatted: false,
supportsLayerVertexTessellation: false,
supportsMismatchingViewFormat: true,
supportsCubemapView: true,
supportsNonConstantTextureOffset: false,
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supportsQuads: false,
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// TODO: Metal Bindless Support
supportsSeparateSampler: false,
supportsShaderBallot: false,
supportsShaderBarrierDivergence: false,
supportsShaderFloat64: false,
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supportsTextureGatherOffsets: false,
supportsTextureShadowLod: false,
supportsVertexStoreAndAtomics: false,
supportsViewportIndexVertexTessellation: false,
supportsViewportMask: false,
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
supportsDepthClipControl: false,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
maximumImagesPerStage: Constants.MaxTextureBindings,
maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
maximumSupportedAnisotropy: 0,
shaderSubgroupSize: 256,
storageBufferOffsetAlignment: 0,
textureBufferOffsetAlignment: 0,
gatherBiasPrecision: 0
);
}
public ulong GetCurrentSync()
{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
return 0;
}
public HardwareInfo GetHardwareInfo()
{
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return new HardwareInfo(HardwareInfoTools.GetVendor(), HardwareInfoTools.GetModel(), "Apple");
}
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
throw new NotImplementedException();
}
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public unsafe void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
var blitEncoder = _pipeline.GetOrCreateBlitEncoder();
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using MTLBuffer src = _device.NewBuffer((ulong)data.Length, MTLResourceOptions.ResourceStorageModeManaged);
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{
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var span = new Span<byte>(src.Contents.ToPointer(), data.Length);
data.CopyTo(span);
src.DidModifyRange(new NSRange
{
location = 0,
length = (ulong)data.Length
});
MTLBuffer dst = new(Unsafe.As<BufferHandle, IntPtr>(ref buffer));
blitEncoder.CopyFromBuffer(src, 0, dst, (ulong)offset, (ulong)data.Length);
}
}
public void UpdateCounters()
{
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// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
}
public void PreFrame()
{
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}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{
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// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
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var counterEvent = new CounterEvent();
resultHandler?.Invoke(counterEvent, type == CounterType.SamplesPassed ? (ulong)1 : 0);
return counterEvent;
}
public void ResetCounter(CounterType type)
{
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// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
}
public void WaitSync(ulong id)
{
throw new NotImplementedException();
}
public void SetInterruptAction(Action<Action> interruptAction)
{
// Not needed for now
}
public void Screenshot()
{
// TODO: Screenshots
}
public void Dispose()
{
_pipeline.Dispose();
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_window.Dispose();
}
}
}