2021-08-11 20:27:00 +00:00
|
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Paths where shader code was dumped on disk.
|
|
|
|
/// </summary>
|
2022-12-05 13:47:39 +00:00
|
|
|
readonly struct ShaderDumpPaths
|
2021-08-11 20:27:00 +00:00
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Path where the full shader code with header was dumped, or null if not dumped.
|
|
|
|
/// </summary>
|
|
|
|
public string FullPath { get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Path where the shader code without header was dumped, or null if not dumped.
|
|
|
|
/// </summary>
|
|
|
|
public string CodePath { get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// True if the shader was dumped, false otherwise.
|
|
|
|
/// </summary>
|
|
|
|
public bool HasPath => FullPath != null && CodePath != null;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Creates a new shader dumps path structure.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="fullPath">Path where the full shader code with header was dumped, or null if not dumped</param>
|
|
|
|
/// <param name="codePath">Path where the shader code without header was dumped, or null if not dumped</param>
|
|
|
|
public ShaderDumpPaths(string fullPath, string codePath)
|
|
|
|
{
|
|
|
|
FullPath = fullPath;
|
|
|
|
CodePath = codePath;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Prepends the shader paths on the program source, as a comment.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="program">Program to prepend into</param>
|
|
|
|
public void Prepend(ShaderProgram program)
|
|
|
|
{
|
|
|
|
if (HasPath)
|
|
|
|
{
|
|
|
|
program.Prepend("// " + CodePath);
|
|
|
|
program.Prepend("// " + FullPath);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-07-02 00:47:54 +00:00
|
|
|
}
|