Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

49 lines
1.6 KiB
C#

using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Paths where shader code was dumped on disk.
/// </summary>
readonly struct ShaderDumpPaths
{
/// <summary>
/// Path where the full shader code with header was dumped, or null if not dumped.
/// </summary>
public string FullPath { get; }
/// <summary>
/// Path where the shader code without header was dumped, or null if not dumped.
/// </summary>
public string CodePath { get; }
/// <summary>
/// True if the shader was dumped, false otherwise.
/// </summary>
public bool HasPath => FullPath != null && CodePath != null;
/// <summary>
/// Creates a new shader dumps path structure.
/// </summary>
/// <param name="fullPath">Path where the full shader code with header was dumped, or null if not dumped</param>
/// <param name="codePath">Path where the shader code without header was dumped, or null if not dumped</param>
public ShaderDumpPaths(string fullPath, string codePath)
{
FullPath = fullPath;
CodePath = codePath;
}
/// <summary>
/// Prepends the shader paths on the program source, as a comment.
/// </summary>
/// <param name="program">Program to prepend into</param>
public void Prepend(ShaderProgram program)
{
if (HasPath)
{
program.Prepend("// " + CodePath);
program.Prepend("// " + FullPath);
}
}
}
}